I have an addictive personality. I'm willing to guess that more than a few of you out there do too. This means that when I like a game, I really
like a game. So I want to play more of it.
This is all well and good with my big-time JRPGs and other sidequest-heavy epics where one can willfully extend the game, but often I get hooked on something with a set end and concrete levels (remember when games had levels? I kind of miss levels). In No More Heroes
for example, I wasn't done cutting bitches in half and suplexing goons when the game told me it was done. Therefore, I told the game to shove it with it's "ending," and kept right the hell on playing (okay, New Game+ helped, but still). I wanted more of the game than I was given, so I took it.
With Metal Gear Solid 2
, I found myself doing so well at the climax that I felt cheated when the experience ended right after that. I was better at the game then when I started, so I needed to start over and annihilate beginning to end. If I was checking for cameras in real life (which I still do, goddammit), I might as well keep doing it in the game.
Then again, most of the time, I keep hacking away at a game because I know
that there's more content just waiting for me. This game I can't get enough of has... more! And my favorite way of getting more is with extra characters. Done well, as in Viewtiful Joe
, it keeps the same great gameplay intact, but adds some twists that keep the player interested (a little more story is always nice too). Once in a while, you can start the whole cycle over in the same game and get months out of your money.
In the end, for me replay is like buying the DVD of a movie you like; sure you saw it once, but wasn't that once great? Don't you think it can stay great? For me, it's not every game, but let's put it this way: I've probably played MGS2 5-6 times.