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Dtoid Community Discusses pt 8: Evolution of Gaming Music

I hope you all enjoyed last weeks Dtoid Community Discusses on the front page! <3 It's another week, an time for another round of discussions! This week I've decided to assemble a panel to talk about videogame music. Now, I know that many of us love gaming music, and this topic is a very popular one, but I decided to focus in on the evolution of gaming music. How does the music of today compare to that of yesteryear? To talk about this, we have Naia-the-gamer, SurplusGamer, PsychoSoldier, and BunnyRabbit2!

Here is the prompt I sent to the panel:

This weeks topic is really preaching to the choir, but music in videogames is amazing. :D The production value of videogames has come a long way from the small development studios of the past to now huge budgets to bring out AAA titles. Therefore, its no surprise that the nature of videogame music has likewise evolved, from bleeps and bloops to the common full orchestra pieces.

What would you guys say were the milestones along the evolution of gaming music to what it is today? Do you all like the direction that videogame music is heading? Why does the common public still think of videogame music as 8-bit soundtracks?

Dead Space: Not memorable but immersive


It's true, I suppose we can count it as a blessing that you can have all sorts of types of soundtrack, now. Sure, you can have something like Katamari which reminds me of older games in the way it presents so many catchy tunes. Then, as BR2 noted something like Dead Space had a soundtrack that barely had any identifiable melodies, let alone catchy ones, and yet it still did a great job for that game. Perhaps immersion is more important than having identifiable tunes, but my absolute favourite ones manage to do both.

Soooo... I think that over all game music is going in a good direction, even if that direction means that not every game is going to have music that will stick in our heads all week. Oh, and did I mention I really like the Shadow of the Colossus soundtrack? [Yes. Yes you did <3 �Tactix]


My final two cents:

Technology has been wonderful to help with immersiveness and atmosphere in later games, but I hope that composers don't rely solely on it and still make it a point to write creative music.


I hope you enjoyed that discussion! (I know I learned alot!) To read past discussions check out the side bar, and to be a part of future discussions, send your email to me via PM or find me on IRC :D!
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About Jesse Cortezone of us since 4:34 AM on 01.13.2007


I am a Ph. D. chemist from the University of California, Berkeley. I have been playing videogames since as long as I can remember! My past favorite games include Secret of Mana, TMNT: Turtles in Time, the Resident Evil series (Jill is SUCH as master of unlocking), FFVII, Smash Bros Melee, and many others.

I've definitely gone through phases in my gaming "career". I used to LOVE fighting games in the time of Tekken Tag and Marvel vs Capcom II (my favorite fighting game), but now I find myself drawn to the more story driven games, and very recently, the music games....:)

But....fighting games are making a comeback! SFIV! MvC3! BlazBlue! Beware everyone, Tactix has put a quarter on the screen and is challenging you for battle!

It was mere chance that brought me to Destructoid back in early 2007, and through it all I've stayed because of the great writing staff, a community that cares, and lots of new internet and IRL friends. Destructoid has changed my life. True story.

If you live in the SF Bay Area, check out the DtoidSanFrancisco C-blog and join the Google Group!


Check out the past installments of my DTOID COMMUNITY DISCUSSES! Series:

Part 1: DLC
Part 2: Achievements
Part 3: Gaming Journalism
Part 4: Next Next-Gen Consoles
Part 5: Retro Renaissance
Part 6: Games That Suck
Part 7: Educational Games
Part 8: Evolution of Gaming Music
Part 9: Gaming Merchandise
Part 10: Iconic Games
Part 12: GDC
Part 13: Videogame Movies
Part 14: Competitive Gaming
Part 15: Level Design
Part 16: Emulation and Game Modding
E3 Edition: Microsoft
E3 Edition: Nintendo
E3 Edition: Sony
Part 17: Triple A Titles
Part 18: Fighting Games
Part 19: Digital Distribution

Card courtesy of TheGHost

Rock Band tag courtesy of CutieHoney

Thanks guys!

Last but not least, Chad Concelmo and I are the same person. Go ahead and ask him. :P

Xbox LIVE:Tactixpimp
Mii code:0680 0947 9731 1775


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