I hope you all enjoyed last weeks Dtoid Community Discusses on the front page! <3 It's another week, an time for another round of discussions! This week I've decided to assemble a panel to talk about videogame music. Now, I know that many of us love gaming music, and this topic is a very popular one, but I decided to focus in on the evolution of gaming music. How does the music of today compare to that of yesteryear? To talk about this, we have Naia-the-gamer, SurplusGamer, PsychoSoldier, and BunnyRabbit2!
Here is the prompt I sent to the panel:
This weeks topic is really preaching to the choir, but music in videogames is amazing. :D The production value of videogames has come a long way from the small development studios of the past to now huge budgets to bring out AAA titles. Therefore, its no surprise that the nature of videogame music has likewise evolved, from bleeps and bloops to the common full orchestra pieces. What would you guys say were the milestones along the evolution of gaming music to what it is today? Do you all like the direction that videogame music is heading? Why does the common public still think of videogame music as 8-bit soundtracks? Dead Space: Not memorable but immersive SurplusGamer
It's true, I suppose we can count it as a blessing that you can have all sorts of types of soundtrack, now. Sure, you can have something like Katamari which reminds me of older games in the way it presents so many catchy tunes. Then, as BR2 noted something like Dead Space had a soundtrack that barely had any identifiable melodies, let alone catchy ones, and yet it still did a great job for that game. Perhaps immersion is more important than having identifiable tunes, but my absolute favourite ones manage to do both.
Soooo... I think that over all game music is going in a good direction, even if that direction means that not every game is going to have music that will stick in our heads all week. Oh, and did I mention I really like the Shadow of the Colossus soundtrack? [Yes. Yes you did <3 –Tactix] Naia-the-gamer
My final two cents:
Technology has been wonderful to help with immersiveness and atmosphere in later games, but I hope that composers don't rely solely on it and still make it a point to write creative music.
I hope you enjoyed that discussion! (I know I learned alot!) To read past discussions check out the side bar, and to be a part of future discussions, send your email to me via PM or find me on IRC :D!