In the late years of the last decade, Electronic Arts was not the punching bag for homogenous game design that it is today. At that time, EA was promoting a handful of original, eye-catching titles separate from licensed titles and spo...
About SomeStaticone of us since 1:40 AM on 04.06.2011
games advocate | nerd | composer | musician | accountant
I enjoy thinking about gaming design and industry far too much-- mostly always open to discussion!