I recently read Corduroy Turtle's "Buy It/Avoid It Report," and his Dead Space 2 review gave me an interesting topic to discuss. (Great article, Turtle! This isn't meant to slight you!)
If it means enough to you, you won't want to leave. Shadow of the Colossus (my favorite game) takes place in one seamless world. I never got sick of how awesome some of the location were. Other games, like Zelda: Ocarina of Time, had me returning to old location just because they made such an impact on me.
How would I have implemented this value in Dead Space 2? It would have been neat to give the player a better idea of what the entire station looked like and make it possible to go back to earlier chapters. For instance: the player could have been required to leave the medical bay through a security hatch and rocket through space to get to the next chapter. Imagine going back to the medical bay from a later chapter and be rewarded to a trip through zero-gravity space, with the silent behemoth, Saturn, gracing the backdrop (along with a fiery/chaotic vista of Sprawl)! Spice that scene up with some debris to dodge, and I'd return more than a few times!
In any event, I really loved Dead Space 2, and I really hope that Dead Space 3 keeps up the good work and gives fans something that we can really hold on to and come back to, like all my favorite games!
(Favorite Games: Dead Space, Shadow of the Colossus, Grand Theft Auto III, Final Fantasy X, Zelda Series, Shadow Complex, Limbo, Command and Conquer)
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