The American public is rather stupid when it comes to assigning blame. No matter what, if it looks the same; its obviously a clone. This line of thinking has ruined countless original IP's in the past based entirely on graphical style decisions. People are very quick to cry "CLONE!" if the screenshot looks close enough to another game. And my god at first glance Tryst looks like Starcraft 2.
Though that in itself really is not very fair to say. What about it IS alike? The UI and art style. While attributes of a cloned game they are certainly not the only factors involved. If anything the gameplay video
released by Blue Giant reminds me of the failed Bulgarian RTS game Worldshift. Worldshift was an RTS with a singleplayer campaign with the concept of unlocking skills and abilities that can be equipped to your units.
Units also have the ability to capture buildings, presumably for resources. The real clincher on what Tryst is emulating will no doubt be the base building system. Both factions seem to have a series of units split into infantry, armor, and air. In the video supplied bases seem to be rather small, and unit limits fairly low to keep action fast and furious. Combined with eight player free for all a full match of tryst must be quite the site. With so many available units however I worry about unit balance.
Strategy games are infamous for only having a few viable units out of their large arsenals. So I worry about such a new company inexperienced with unit balance having such large amounts of unit types. Though that ties in with the item system, which I also worry about considering the companies inexperience.
If anything, it would be much more fair to call Tryst a clone of Worldshift. Equipping unit types with items? Focus on smaller groups of units? Overgrown and natural Sci Fi setting on a strange planet? That's World-shift alright. Though to be fair the uneducated masses only call Tryst a clone because its a Sci Fi RTS with stylized 3D graphics. They could care less about the actual gameplay mechanics (You know, the parts of the game that are the only reason you play the game?).
I admit, Blue Giant is an Indian company trying to cater to American audiences. Their first game was called Apox, the goal of the game was to utilize resources found in the wasteland and destroy your enemies. As a whole, most American gamers hate strategy games. I am really not sure why, but most gamers simply have too short of an attention span to play a real strategic game like Civ 5 and settle for the amazingly easy to play beginner strategy games like Warcraft 3 or Starcraft that require little in the ways of thinking. As such, Apox fell in obscurity only because of its price tag and lack of true advertising. Shooters can get away with a lack of advertising because of the demand, while strategy games need to work hard to entice gamers.
Tryst so far seems to be running in the right direction. The game is very much in closed beta and at its earliest stages in playtesting, and I am curious to see where they take the game. Multiplayer matches are amazingly small at only eight players, and with rumors that Tryst will be free to play that won't do. The game also has two factions, that in itself is a rather brave statement made by Blue Giant in a industry that requires you to add a third faction because three is better than two (Because Starcraft did it).
I myself am very curious to see if Tryst really lives up to its hype. The game is clearly not a Starcraft 2 clone, Tryst actually looks balanced. Keep an eye on this game, its going to blow people away. If the game is truly going to be free to play as rumors have stated than we may have a new national pass-time.