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Challengers Wanted: I'm The Guy With The Gun

I think it is interesting how people choose the combatants they stick with. They may go with aesthetics (e.g. I think Raphael is cool as hell, so I do tend to use him in Soul Calibre games) or the gameplay (e.g. in UFC games, I tend to enjo...

 
 
 

An Introduction Of Myself (With An AMA)

Good morning, afternoon and evening, wherever you are. As the title may indicate, this is something of an introduction. The type where I bang on about myself in a way that is humorous as to divert from myself ego-masturbating or self-loathi...

 
 
 

A Hiatus From The Destructoid Blogs

For now, I will be leaving the Destructoid blogs for a hiatus. I don't think it is much of a hidden thing that recently I've generally been slipping in terms of kicking articles out the door. I know last week was meant to be a Band Of ...

 
 
 

Affect The Affections Love In Videogames

This week I would like to talk about the depictions of love in videogames. Ah, the tickle of butterflies in your stomach. The sensation of awkward nervousness around someone. The obsessive thought-patterns about that particular person....

 
 
 

Riobux Recommends: Vlad The Impaler

This week I wish to recommend a choose-your-own adventure game called Vlad The Impaler. Every so often a game warrants talking about not so much due to a cool mechanic, its polish or just how deep it is. Sometimes a game just goes unde...

 
 
 

The Ontology And Epistemology Of The Reviewer

This week I want to discover two philosophical stand-points that game journalists hold that affects the reviews they create. This is something I've been tempted to do for a while; but really wanted to wait for just the right momen...

 
 
 

The Validity Of Short Games

This week I'd like to talk about the possibility of hour long games, with a particular focus on narrative-driven games. So about a week or two ago, there were rumblings of Call Of Duty: Black Ops 3 getting announced. Considering the co...

 
 
 
 

Roll The Dice: Risk And Reward In Games

Today I wish to discuss a psychological mechanism which determines our risk taking.   Ever stared down absolute danger and the impossible and thought “I can do that!”? Despite every ounce of logic within you screa...

 
 
 

Objective Proof That Videogames Are Not An Art-form

There has been a long lengthy discussion about if videogames are or are not an art-form. Not only in the dorms of universities or on gaming forums, but even all the way to government. The US government passed a revision that allows fun...

 
 
 
 

Riobux Recommends: The Haunted: Hells Reach

Tonight, I wish to recommend to you a videogame that embraces a B-movie feel without being too on-the-nose about it.   Remember those nights staying up a bit longer than you perhaps should, how you would flick through the channels...

 
 
 

The Episodic Bubble

  So today I hope to analyse if episodic games could last or if the “episodic game bubble” will burst, and if they could last then what purpose they could hold.   Episodic games have had a surprisingly long histor...

 
 
 

Band Of Bloggers: New Vegas TV Show

  So, for a bit of fun for the Band Of Bloggers, I wish to consider if the layout of Fallout: New Vegas makes it a TV show in a videogame format.   [Disclaimer: Okay, while I have played Fallout: New Vegas previously most of ...

 
 
 

Riobux Twitch Streams

So remember two weeks ago I talked about making two announcements every Tuesday? Or was it three weeks? Time wizzes by at a speed that it could render anyone daft. I first talked about going to EGX Rezzed two weeks ago, but then last w...

 
 
 

How To Improve Your Reviews

Hey, so today I'll be offering some small tips on how to improve your reviews. So recently, I ended up in an interesting position. Despite being an amateur reviewer (seriously, compare mine with anyone at Destructoid's, I'm still very ...

 
 
 

I Love Imagination!

I love the imagination that videogames bring. I love the inventive stories, I love the new fresh ways mechanics test your mind and I love the imaginative worlds both these two things exist in. … Okay, perhaps this may be a very ...

 
 
 

EGX Rezzed Meet

Today, I booked my three-day ticket to EGX Rezzed and I wondered if others wanted to meet up and high-five each other. So about half a week ago, I alluded that I have two revelations that I'm spacing out for two weeks to keep the magic...

 
 
 

Why Review Scores Are Usually Above 5

Today, we get to discuss why videogame scores tend to have a review score curve that isn't evenly distributed, but rather favouring scores above 5.   Review scores are a controversial topic without a shadow of doubt. There really ...

 
 
 

Riobux Recommends: In Verbis Virtus

This week, I will recommend to you a game in Early Access which makes you feel like a wizard through vocal commands. Remember those times spent playing your favourite fantasy videogame? Or perhaps watching Harry Potter? Or reading Lord...

 
 
 

McDonaldisation Of Videogames

This week, we get to examine the troubling aspect of how triple-A development may encourage standardisation of game development in countries without strong videogame development cultures.   As you probably are aware, as someone wh...

 
 
 

Riobux's Yearly Awards: 1st Edition

Good morning, good afternoon and good evening, wherever and whenever you are. It has been a delightful few months for me really. Getting my little blog up and going, and scoring a job as a contributor for a videogame website (Gamers Ho...

 
 
 

The Gift Of Gaming: The Conversation Piece

Aahh, the “small talk”. Wonderful, isn't it? This simple tool helps us throw a rope to others so we do not feel alone as we stumble around in the dim light that is our life. We're never quite fully knowing if we're about to...

 
 
 
 

Riobux Recommends: Fear Effect

Welcome to the second Riobux Recommends episode, where I will try to recommend an interesting videogame. This was an episode that I've had planned for a while, but with the last three weeks dedicated to other articles I haven't had a c...

 
 
 

Disclosure Of Design Data

This week we will get to discuss the usefulness and problems of showing your game's design data to your videogame's community and allowing them to comment on it. So recently I did a review for Dungeon Of The Endless for Gamers Honest T...

 
 
 

About Riobuxone of us since 5:18 AM on 03.23.2013

Hey, I'm Riobux. I joined Destructoid a good deal back due to Podtoid when Jim Sterling, Jonathan Holmes and Conrad Zimmerman used to do it, and when Phil & Spencer did the Destructoid Twitch channel. I'm a Sociology With Psychology graduate who has a particular interest in videogame culture and the creation of videogames. These days I just punt out recaps, but you can also find me creeping around news story comments.

When I'm not here attempting to act like a civilised being, making odd jokes only I snigger at or being way too late with posting recap, I can be found on Bagogames attempting to ramble as a previewer/reviewer.

You may also find me working out how the hell the new strange world of social media on Twitter works at @Riobux.
 
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