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E for Effort: Def Jam ICON and also a videogame gift buying guide

So, I'm out with my buddy last weekend and it's my birthday. I got him a second PS3 controller back a month or two for his so we're off to the game store for my present. Presents are good. Here's the thing though, I can't for the life of me pick a game I want him to buy:

* Resonance of Fate: normally RPG purchases are for my wife and more often than not I play a bit then stop and just watch her go through the thing.
* MAG: I want very badly, but I don't want Adam to get it for me or else he'll feel like he needs a copy as well and has to split from Modern Warfare 2.
* Modern Warfare 2: he's trying to push it into my hands but I won't go. I know a lot of people who want me to play it and I'd have to let them all down with the pathetic amount of game time I put in.

Picking a couple cheapies was much easier than one big-name title, and the store had lots of good ones for $20. I was looking at the likes of Killzone 2, Resistance 2, and Bioshock (my FPS exposure is weak since they make my wife seasick) when Adam jokingly suggests Def Jam Icon. I really like music games and don't mind hip-hop... I can even breakdance a little. I've heard that older Def Jam games were pretty good fighters and according to the back of the box Icon has all sorts of things going for it: create-a-character, split screen action, cool boxart & screenshots.

tl;dr 30 minutes shopping for games with a friend and I walk out with Resistance 2 and Def Jam which is this:

I didn't start playing 'til last night, but I absolutely love the game. Metacritic's 68 is totally underrating the actual game and more importantly what it potentially could have been.

Fighting is okay although the opponent AI can be absurdly cheap. Being able to recognize the different speed advantages of various fighting styles helps considerably, which jabs are fastest, how often you can get away with trying to grapple. Using the right analog for move input is a little flaky but really cool when it works out... nailing a big hit feels awesome and gives you time to make use of the sweet taunts and dance steps, or start air-scratching to switch the music over to your character's fight song. Grabbing control of the soundtrack like that changes the lighting and powers up your moves. A lot of complaints in reviews are about the pace of the fighting and how the combat's not centered around flashy throws or long combo strings... totally overlooking that it's pretty innovative when you play it for what it's is about which is throwing your opponent into stage hazards and then blowing the crap out of them with a showy big-beat attack. For my own constructive criticism, I thing fights could end faster... you're not properly rewarded for pulling off a handful of devastating knockdowns and explosions, on the other hand the AI would have to get dialed way down since it's the better opponent at pulling that crap out of its hat.

The career mode to the game is also growing on me really quickly, it provides setting and personality for the series of one-on-one brawls that makes up the action of the game and it's empowering to get holla'd at by my boys for this and that and picking which problems to settle for them. There's an unfortunate lack of control over what's happening in the story, for example when there's beef between my artists I want to step in and deal so I can have both my guys happy but the game essentially forces you to pick a side or let it simmer with both of them getting mad at you.

The game's sense of style is over the top. There are all kinds of licensed clothes and bling, the scenery bounces and rattles with the bassline of the song, and a blurry over-exposure filter that kicks in when the fighters get to low health. I'm having a ton of fun dressing up the me-with-a-black-guy-voice rapper and just watching him walk around his pad, chill in cutscenes, do taunt poses in fights... he's such a badass.

What's frustrating is how dated the 2007 game feels on PS3 without custom soundtracks, character / story / music DLC that I can find, or trophy support. On the other hand, no trophies means I won't be replaying the game past the point where it wears out its welcome for me.
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About PvPPYone of us since 1:30 PM on 03.16.2010

Sorry everyone, but I'm not some beautiful and unique snowflake in the gaming scene so this is hard to fill in. I try to push the envelope for being a big snarky jerk, and I won't make any apologies about it when my Sony fanboy side comes up.
I did draw my own header image so there are my sw33t MSPaint skills to contend with too.

PSN: KingBoah
Class: Software Developer
Birthday: Apr 8 1976
Blood: A+ ... its important to know which fighting game characters I can give transfusions to

Gaming on:
Dreamcast, GameCube, PlayStation 1/2/3/Portable

Favorite games/series:
RPG: Demon's Souls, Monster Hunter, Phantasy Star, ICO, Shadow of the Colossus, Alex Kidd, Super Wonder Boy, Wizardry, Ultima
Strategy: Greed Corporation, R-Type Command, Front Mission, FF Tactics, X-Com
Shooters: Coded Arms, Metal Gear Online, Borderlands, Lost Planet, Paradroids
Music: Wipeout, Burnout, Shatter, Frequency, Amplitude, DDRMax
Mechs! Armored Core, S.L.A.I.
Shmups: R-Type, Gradius, Einhander, Power-Up Forever, Warning Forever, rRootage, Gunroar, Sky Gunners, Mars Matrix, Super Stardust, Everyday Shooter, Strikers 1945, 1942, Forgotten Worlds, Fantasy Zone
PSN ID:KingBoah


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