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Only one? Here are 29 more games I'm looking forward to in 2013

When Hamza sent out the email telling everyone to choose their most anticipated game of 2013, I got really excited. "Hooray!" I thought, "I can let people know about some awesome games coming out this year!" Then I saw that I had to choose only one. ONLY ONE?! Damn, yo. I had a hard time choosing between SpyParty and Monaco, but I eventually went with SpyParty, simply because I had talked about Monaco before.

So now there's this list, 29 more games that I absolutely can't wait for, making it an even 30 with Spyparty. I didn't want to pick games that you are probably already looking forward to, so I went with some indie games that should be on your radar.

So here it goes!

Official Website
Greenlight Page
A game that looks like Wind Waker, plays like Banjo Kazooie, and is coming out for PC? BE STILL MY BEATING HEART! Judging from the game's Greenlight page, it's making way more progress than I thought it would be. It should be interesting to see whether or not this game can live up to its daunting expectations.

Official Website
Greenlight Page
Aw jeez, I've been meaning to make a front page post about Age of Decadence for a while now, but I keep putting it off. The next time they release a beta client though, I promise!

An old-school RPG with a tactics-based combat system is like a dessert that shouldn't exist. Two great tastes that taste great together. The Abbot and Costello of videogames, but probably less funny. You get my drift. Go play the beta and, if you love it, preorder the game. This game is probably in my top 5 for this year, if we're keeping track of such things.

Official Website
When it comes to horror games, I'm a goddamn scaredy-cat. I get frightened playing Minecraft on a pretty regular basis. Amnesia spooked the CRAP out of me, and I have never finished it.

So why am I excited for Among the Sleep? Well, considering you play as a baby, it's got an extra level of meta-narrative considering that, while playing it, I will almost certainly be a baby, scared to turn each and every corner.

Official Website
Thanks to Antichamber, I can finally start using the term "non-Euclidean geometry" on a rather frequent basis. Watching people play this at PAX last year started to hurt my brain, so I can only imagine what theirs felt like. Enter a door, find a dead end, turn around, find an entirely different room.


I can't wait!

Official Website
Zombies! While some get tired of the trope, I'm looking forward to games that still manage to strike that certain zombie-survival chord. I can remember reading an RPS interview about Dead State a while ago, and my excitement hasn't really ever left.

Forging relationships, finding shelter, gathering supplies, all enveloped in some turn-based gameplay sweetness? You bet your bippy I'm excited! Zombies or not, this game has serious potential.

Official Website
Greenlight Page
Remember Nitronic Rush? Well, actually, I never played it myself. However, Refract Studios looks to have something right up my alley with Distance. The racing will be, I'm sure, super tight and satisfying, but it's the idea that you're encouraged to explore the track by bouncing and flying around for shortcuts.

It looks really ridiculous and absolutely amazing.

Official Website
Hey! That's code! Here's some of my own code:

if (thisGameDelivers == true){ myFace = :D }

I'm no programmer, but I think this is close enough!

So yeah, else { Heart.break() } has an absolute metric ton of potential. It's planned to have a persistent world that functions even when you're not in it. On top of that, there's puzzle solving with code-writing. If I've learned anything from my computer science days, it's that there are so many ways to approach one simple task, leading me to believe that people will come up with very interesting ideas to solve puzzles in Heart.break().

Official Site
I actually don't know too much about Intruder, but I'm a sucker for any new FPS games with promising ideas. Intruder looks to be pretty unique when it comes to the genre, with a heavy emphasis on gadgets. Security cameras will surround a complex, locks will need to be picked, and people can use mirror cameras all in the context of a competitive FPS game.

Count me in!

Official Website
Greenlight Page
So pretty! Let's run down the checklist of things that make games awesome, shall we?

• Co-op - CHECK
• Permadeath - CHECK!
• Dynamic music and lighting - CHECK!!
• Randomized dungeons - CHECKITY CHECK

I'm a big sucker for roguelike-likes, so this game is going to please me greatly. Sounds good, looks good, let's just hope it….plays good.

Official Website
Wah? I missed the Kickstarter for this? Crap! Oh well, I guess I'll just have to WAIT to give them my money. An adventure game in an unknown land in space just sounds so good. Judging from the developer's own words, he seems incredibly passionate about his craft, something that always warms my wittle heart!

Official Website
This is pretty much tied with SpyParty as my #1 most anticipated game of next year. Playing the beta with my girlfriend is so exhilarating. Sitting in vents while I draw out a plan on my monitor with my finger feels freakin' fantastic.

Once you realize that this isn't a game in which you sneak past everyone, things just snap into view. It's okay to be spotted occasionally, in fact sometimes you want to be! Causing distractions for your partner(s) so they can make a move is wonderful! There's even challenge levels that unlock for those of us who love to ramp up the difficulty without some arbitrary slider.

Official Website

"I am going to finish this, after all. It may just take a while."

Oh man. Ohhhh mannnn. oiuhenfdijsdfbnksdjfhsdiuhj

Official Website
Lugaru was a very important game to me. It was one of the first legit indie games I ever played. When I was told it was made by one guy in high school, my mind was all "no way!" Then when I was told he made them bunny people because regular-ass people were hard to model it made me realize that developers know what they're doing. So many things are done on purpose, and not by coincidence or chance.

Overgrowth is the big-boy sequel to Lugaru, and that's sort of all I need to hear. The first game was brutal in its difficulty, ramping up ever so perfectly from its already difficult beginning. It was all about mastering the controls and thinking clearly. From what I've played of Overgrowth, this will be even better.

Official Website
This game! You might remember your parents talking about how much they were looking forward to playing Owlboy once they got home from fighting overseas in the Vietnam War.

Is this game going to come out in 2013? Shit, who knows. But an anticipated list without Owlboy is like an anticipated list without The Last Guardian! Here, just play the demo…

PS - The Last Guardian is not on this list.

Official Website
I am not a fan of Diablo III. I won't get into it, but Blizzard made some really dumb design decisions that turned me away. Torchlight II is great, but it still hasn't compelled me to finish it yet. Path of Exile may very well also fall a bit flat. I'm skeptical of the ARPG genre more than ever, yet Path of Exile still has my interests piqued.

The Final Fantasy-esque systems at play are what really get me. The sphere grid from FFX is the passive skill grid in Path of Exile, allowing you to completely customize your character. There are some great videos out there of people making extremely weird characters that simply manage to work. There's also a FFVII materia system at play with the skills and items, creating even more customization!

I know it's free-to-play, which is more often a bust rather than a boon, but from this closed beta phase, it doesn't look to be a hindrance. Only time will tell though, as so many f2p games have pulled a 180 on their model as soon as the game enters open beta. Please don't disappoint me, Path of Exile.

Official Website
This poor game. So much love, then some dismay, some hate, and now people seem to be just fine with it, though many have probably all but forgotten about it. Another zombie game that seems to be doing what most zombie games forget about: survival. Combined with great aesthetic and diehard developers, this is game I look forward to getting my hands on.

Official Website
Remember all those nice words I said about Heart.break()? Well, double that for Quadrilateral Cowboy. Blendo Games, the developer behind both Gravity Bone and Thirty Flights of Loving is also behind this game, which utilizes an in-game laptop for you to code objects in to solve puzzles.

The Hey Ash crew were streaming it at one point, but I can't seem to find it in their archives so just TAKE MY WORD that this game looks awesome. I have a lot of faith in Blendo Games to make this live up to the potential.

Official Website
Another horror game that will scare the butt off me and I'll probably never finish, Routine said the magic words: randomized content and one life.

Oooooh yeah, that's the way I like it.

I'm also a huge fan of outer space, so hopefully this game can capitalize of the absolute fear of the void that I think most of us have.

Official Website
BIT.TRIP.RUNNER was my favorite of the series. Thus, I am looking forward to this game. The art seems like a step backwards, but from what I've played of Runner 2, the gameplay is as great as ever. This one is a no-brainer.

Official Website
I saw this game being played at E3 while I played the equally awesome Moonlighters (more on that later). Basically, you have a gun that can scale things larger or smaller in order to reach certain areas of the map. Like the gun from Portal, this has incredible potential.

Official Website
Playing J.S. Joust was one of the best gaming experience of my life. I'll never forget my first (and only) win. It went a little something like this…

Before the round had even started, I had told my buddy Kenny to just "play along." As the round started, I hid the PS remote behind my back, like many do. However, I backed up into Kenny (who was not playing) and a moment of telepathy came over us as he took the remote and put it behind HIS back. I then proceeded to jump on and around every other player until they were all knocked out.

Retrieving my remote back from Kenny, I held it triumphantly in the air as my combatants applauded.

Oh yeah, and Sportsfriends comes with other games which are just as amazing. Personally, I can't WAIT for BariBariBall.

Official Website
Another game with loads and loads of potential. I've written about it a bit before, and had nothing but praise for it early on. Whether or not they deliver on this insane idea remains to be seen, but I can certainly hope that they do.

Official Website
I played this at PAX last year and it was easily one of the best games there. Insane difficulty and a absolutely amazing concept make Super TIME Force one of my most anticipated titles of the new year.

Once I fully understood how the base mechanics worked, things just naturally clicked. If one of your characters dies, your next character is able to save them by eliminating whatever killed the first character. If you do that, it acts as a checkpoint for when that second character dies.

Wonderful premise, great marketing, and a solid studio make this one of the best. Expect to see this on top 10 lists in December.

Official Website
Some games look good. Some games, on the other hand, look like The Iconoclasts. Everything is just so refined and beautiful. Playing the demo allowed me to see things in motion, proving that rainbows can actually shoot out of your eyeballs if you see something beautiful enough.

This game is probably (hopefully?) already on many radars, so now that I've reminded you, I'll move on.

Official Website
If you haven't played the first Barkley game, you owe it to yourself to go do so ASAP. A great RPG that takes itself incredibly seriously is what makes it an instant classic. Also, it's basically the only way I can play something related to Space Jam.

Though the sequel is taking a different direction, I am very positive that it will deliver on the incredibly high hopes most of us have for it.

Official Website
I actually got to play this at E3, and I was so hungry for more. A great aesthetic and solid gameplay combined with a wonderful plot of out-of-work heist actors trying to perform an actual heist sucked me in real good.

Official Website

Jonathan Blow made Braid. He is now making this. DONE!

Okay, maybe not. Braid was probably the first "indie" game I played that made me go "woah. holy cow!" Everything sort of clicked once the ending hit. Seeing other people react was just as entertaining, and I owe a lot to Mr. Blow and Braid. I can't flipping WAIT for his next game.

Official Website
Greenlight Page
There's just something awesome about going upwards. Maybe it's because we're usually going down, into some dungeon or lair in order to eradicate an evil. TowerClimb, however, has us going the opposite direction, possibly escaping from something? Who knows.

This game is going to be hard, procedurally generated, and best of all, HARD. This ain't no Doodle Jump.

Official Website
Spoiler: I already know this game is wonderful. I've had the beta for a while and have really been enjoying myself. Here's my ten second pitch: A game about resources and survival on a 2D plane with beautiful art. There's a building element and way more to discover as you trek along, either through a predetermined story mode or through a newly added random terrain mode.

The random terrain mode is what I spend most of my time in, since, if you couldn't tell by now, I love me some random elements in games. Definitely keep an eye on Under the Ocean as we move through the year.
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About Patrick Hancockone of us since 1:38 PM on 08.24.2011

During the day, he teaches high school kids about history. At night he kicks their butts in competitive games like Rocket League, Dota 2, Overwatch, and Counter-Strike.

Disclosure: I've personally backed Double Fine Adventure, Wasteland 2, Dead State, SPORTSFRIENDS, Torment: Tides of Numera, and STRAFE. I have previously written for and continue to support them whenever possible (like HumbleBundle).

Feel free to hit me up at patrick]at[, or at @therealhancock

Xbox LIVE:Sonci
PSN ID:venusaurus
Steam ID:P-Dude
BattleNET:Patrick [841]
3DS Code:0516-7270-7386


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