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Skyrim: Impressions

I've had Skyrim about a week now, and though there's undoubtedly a ton of blogs, articles and reviews out there already that probably go into a lot more depth than I ever could about Skyrim I thought I'd write down a few of my impressions of the PC version of the game from my first 20 hours of gameplay.

I say 'first 20 hours', as if it's an everyday thing for a game to last 20 hours and not feel completed, when really I don't think I've ever encountered a mainstream game with as much first-time investable potential as Skyrim has, it seems, in short, an incredibly immense game.

A perfect illustration of this is the dragons. Dragons form a huge part of the game, afterall you're the Dovahkiin (the dragon born) and the focus of the narrative is pretty much: 'Hey, thems some dragons don com and attacker us! Help Dovelking!' For some people the encounter with the dragons comes pretty quickly you can be fighting dragons within about an hour or two of the game beginning (give or take some time out to train.)

For me I didn't even meet a dragon till I'd invested a little over 16 hours into the game, it wasn't so much that I'd been avoiding the story but rather that everything from the random encounters, to the training and pastimes you can engage in, to the sidequests you can take on, to the mainquests seems to have been given an equal amount of weight, care and attention, when it comes to how they feel that I didn't even realise I hadn't made any progress with the story till I got to the 16 hour mark and wondered why I hadn't seen any dragons.

The thing about Skyrim is that whatever you're doing it feels proper, whether you're fighting in hand-to-hand with swords, throwing magic at guys, or picking crops to sell, everything feels as though it's an equally good use of your time so you're free to play as you want, and do as little or as much as you like. Even creating your character is as simple or as complex as you want it, you can use a pre-defined face or make your own by altering a couple of dozen different aspects.

You can, for example, just run around finishing quests and then taking the rewards from those quests, or you can (as I do) painstakingly go through every dungeon picking up everything that isn't nailed to sell on later... ok, so I'm something of a magpie, but both are equally good uses of your time. I must have spent atleast an hour or two by now investigating barrels for fruit and veg... most of which I don't eat (sorry mum.)

When I wasn't hauling crap half-way across Skyrim over and over again I was running around the landscape getting attacked by various kinds of animals, bandits and weird magic dudes who attack you for no reason, and shooting said individuals in the face with arrows. Which works pretty well. Early on it's possible to get overwhelmed quite easily, especially with multiple foes, but as you work up the levels and improve your skills your ability to dish out damage, and to take it, increases by leaps and bounds, making the game even more enjoyable.

The main problems I found with Skyrim were bugs/glitches rather than design flaws - clipping (where objects/people) pass through one another can happen sometimes, especially during 'finishing moves' when the screen's crowded; there are also texture glitches where some textures will become transparent; the game also has a habit of crashing intermittently for no apparent reason. None of these glitches are game-breakers they're potentially 'make you paranoid enough to press F5 every 5 seconds' problems but they're bearable given how massive the game is, how much there is to do, and how much love has obviously been put into everything about the Skyrim world.

I imagine that for the Elder Scrolls devotee the potential for enjoyment from the game may be almost unlimited, the amount of time you can drop into quests is immense, but the amount you can drop into fiddling with equipment, mining, enchanting, improving gear and all the other side-activites is absolutely epic. Add to that a ton of short books that can be read and the amount of game you get is staggering.

Even for the casual gamer though Skyrim is something else, it's immense, it's staggering and despite whatever problem it may have an incredibly enjoyable game; it's also a game in which you can put in as much as you like and take out as much as you like. You can for example spend absolutely hours reading all the in-game lore or exploring the townships and listening to everything people say, or you could 'complete' the game in a few hours just focusing on the main quest.
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About Panzadolphin56one of us since 9:54 AM on 05.06.2011

Oh hey!

I'm former male model and celebrity nutritionist Panzadolphin56. This is my blog. I write things here.

...in case the blog bit didn't give that away.

Anyway! To the left you'll find my latest blogs, and beneath this you'll find a fairly comprehensive list of most of what I've written over the years (unfortunately some stuff does eventually get bumped off the list.)

I like to write from a fairly critical standpoint about games, usually analysis or talking about issues that interest me, I also do retrospectives from time to time, talk about games I've been playing, write the funny things that come into my head, and very occasionally do some crappy art.

I hope you enjoy what you read!

I also do Lets Plays (mostly old horror games) so if that's your thing then click here:


Everyone who clicks will not win a million dollars!


A little about me:

I am mostly a story person, good mechanics are good mechanics but button pressing never does anything for me. I like Horror, I like Cyberpunk, I like Neo-Noir (especially crossed with Cyberpunk), I like good art and good writing, I like games that cut against the grain or choose to challenge social or industry norms in some way.

I don't have a single favourite game but I am a big fan of the MGS games, Snatcher, the Forbidden Siren series, Silent Hill 2, the old-school Resident Evils, Advance Wars and Power Dolls, among many, many others.


Critical Pieces:

How ugly should Horror really be?
Of Inventories and Horror Games
Crafting A Good Game of 'The Thing'
Alien(s), Creative license and Borrowed Ideas
Crossing from TV/Movie to Games
Scope and Depth in the world of gaming
Boss Battles - When do they ever make sense?
Survival Horror Essentials
Colonial Marines: Well, that kind of sucked...
Disability, Disease in Games
Blood 2 and Post-Modernism
Topics, Tropes and Atmosphere in Horror games
Realism Vs. Fantasy - Who Wins?
The gradual drift away from the mainstream
Is There Horror in The Ugly...?
The Fourth Wall and taking games seriously
Are You Always Online?
Hype: Aliens Vs. Predator
To shoot stuff or not to shoot stuff?
Character Design and Choice in Games
Culture Vs. Creativity: Where do Stories come from?
Where you go Isometric-Strategy Games?
What's the Point of Games?
Do Horror games even still exist...?
Why are Characters Always so White...?
Choice in Games: Heavy Rain

A Magical Dolphin Plays:

The King of the Wood


Resident Evil Remake
Aliens Vs Predator 2
Sweet Home
Forbidden Siren
System Shock 2

Pick up and Plays:

Call of Cthulhu and the Spectre of Good Horror
Story Books and Nightmares in Rule of Rose
B-Movie Bliss: Extermination
Along for the ride with Michigan: Report From Hell
Some thoughts on Wargame: European Escalation
Skyrim: Impressions

Funny/Less Critical Stuff:

Get Yo Summer Game On
Lazyblog: Box Art
Escaping into the Darkness of Hellnight
Diversity what what?!?: Black Mamba Edition
Why Do We Still Have Exploding Barrels...?


Dead Space 3, in a nut shell.
CROSSOVER: Mario X Siren
Boss: Learning the Tools of the Trade

Front Pages:
Tales from Skyrim: The skinhead shopkeep
Steam ID:Panzadolphin56
Mii code:This is a thing?


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