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B-Movie Bliss: Extermination

So I picked up a copy of Extermination a week or so ago, and was able to play through the game pretty quickly (in about four or fives hours), and that made me think about and then eventually do a pretty long write-up about Survival Horror essentials, but even though it inspired the piece Extermination only really got mentioned in passing. I liked the game though, so I thought I'd do a short write-up about how the game plays.

Extermination is a PS2 Survival Horror game that follows the story of a squad of marines who are sent to investigate a top-secret Antarctic research base when contact is lost with the facility; unbeknownst to them the scientists at the facility have been working on reviving a prehistoric bacteria frozen in an alien artifact for thousands of years. This bacteria is unleashed on the facility, revealing itself to be a pseudo-intelligent lifeforce capable of infecting and mutating living creatures and turning them into monsters, driven only by the urge to in-turn infect others.

Now, granted even at the time I'm not sure the description sounded particularly ground-breaking, and you can probably already tell where Extermination is taking its cues from in terms of story The Thing mostly, but nevertheless I found it interesting as it also borrows a lot from the Resident Evil games in terms of the general outline of the plot and the way events progress in the game. You have similar sorts of boss fights, and you spend much of the game doing those same sorts of fetch quests.

Overall the game could pass for being pretty forgettable for some (especially if the dialogue has anything to say about it!), but for a Survival Horror fan, and especially a fan of a lot of the mechanics at work in a Resident Evil game I was pleasantly surprised by a lot of the nice little things the game does differently.

The game features a fairly unusual enemy dynamic whereas most games would have you fighting pretty fearsome or imposing enemies right off the bat, Extermination doesn't. For the first, maybe forty minutes, you don't really meet any of the usual sort of man-sized enemies you might expect.

Much of the first quarter of the game is actually spent avoiding or hunting down these small, leech-like creatures, that slide absently across the scenery and whose only real aggressive action is to spit infectious liquid at you. I'm guessing that probably sounds kind of dumb, and not all that exciting, and individually the creatures really aren't much of a threat or atleast they don't seem it, but it's more a cumulative thing.

A big part of the game is your having to avoid getting infected, because if you do get infected then you have very little time (or the supplies) to get to somewhere where you can cure yourself. Though individually the 'bugs' (atleast that's what the game calls them, they look more like leeches) don't offer much of a challenge, as a group they can be very dangerous, and they often swarm areas in large numbers and a fair few of the areas are dark and claustrophobic, just the sort of situation where you might find yourself slipping up.

For the type of game it is, telling the type of story it is, it actually works really well. The game centres around the idea of this infection getting out, yeah? And how do we often think about disease or infection working? Often we imagine a single case of whatever it is infecting somebody, then that spreading to other individuals, before it explodes outward and becomes incredibly dangerous as it spreads to the general populous. The virus in the story works a lot like this, and the way the gameplay and levels and enemy progression, is designed reflects this really well.

Though the leech-like creatures don't initially pose much danger by themselves, as the game progresses that threat increases as both their number and the other threats in the environment increase. I think it also reflects the nature of the game that the biggest threat those small creatures pose is not one of bodily injury but rather infection you're more afraid of losing your humanity and becoming a monster than you are of dying in those early stages.

The infection system itself is pretty interesting too, you have two 0/100 meters, one for your health, one for your infection level. Health works as you'd expect, if it falls to 0 you just drop dead. Infection on the other hand doesn't lead to death but rather you enter this sort of limbo state in which you have reduced health, a large prominent patch of mutated flesh appears on your back, and you have limited time to find a recovery station.

Another important mechanic worth mentioning (especially in the context of what I just said) is that you have health supplies but you also have these sort of 'instant recovery pills' that completely recover your health and infection rate, but you can only use them at recovery stations. And once you are infected they're the only cure you have, and though the game does give you a generous amount of these pills there are a finite number of them overall. So you have to be careful.

I do also want to mention in brief the ammo system and how the gun(s) work. Unlike other survival horror games you actually have unlimited ammo in Extermination, but you can only carry so much at a time (determined by how many 'magazines' you have), so when you are low on ammo you have to find a supply room with an ammo dispenser in it. Essentially you have limitless ammo but given how few and far between the supply points are, and how dangerous it often is to get to them, you're forced to be very frugal with your ammo. It struck me as an interesting take on the usual survival horror mechanic of scarce supplies.

The way the weapon system works is also interesting, rather than having multiple weapons you have a single weapon an assault rifle, but that assault rifle can have a myriad of attachments that offer you different options in combat, including different sights, enemy tracking scopes, an underbarrel shotgun, grenade launcher and even rocket launcher.

Though one or two extra, secondary weapons, might have been nice, I do like the focus on having this one weapon with a single ammo reserve. I found myself worrying a lot more about having enough ammo than I did in other survival horror games, which is funny when you think about it - whereas most survival horror games give you a very finite, definite ammo supply, Extermination gives you unlimited ammo at limited supply points.

Admittedly there are a fair few things I didn't think were so hot about the game, I've mostly focused on the mechanics because they piqued my interest in the game it messes with the standard survival horror mechanics (well, standard to Resident Evil atleast) to do something interesting, whilst keeping a lot of the plot and narrative elements very standard, which I liked a lot.

On the other hand though those actual plot points are pretty standard B-movie material, you have the heroic lead character, his ill-fated friend(s), the (sort of) love interest, and a general confuddle of events and happenings that don't make a whole lot of logical sense at one point you discover that a few of the scientists have somehow survived and been leaving notes for one another around the infected base to meet up. How it makes any sense that two civilians could survive that long without having to be huddled in a closet somewhere and not a single soldier from the base manages to survive is beyond me!

I quite like B-movies though so I liked the plot generally, but it is admittedly very dumb at times. I don't think it helps very much how wooden and forced the dialogue sounds. And when I say wooden I do emphatically mean wooden, we're talking 80's anime/D-list movie level performances. For the most part it's ok, but like with a lot of not very well dubbed/translated foreign games I get the sense the original Japanese version probably made more sense and affected the player more (I could be wrong, the plot is still very B-movie, even ignoring the voice acting).

Overall I doubt Extermination is the sort of game that'd impress anybody whose not a fan of the genre but for a Survival Horror fan like myself I was pleasantly surprised by my experience with the game. Kinda glad I got it for next to nothing though!

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About Panzadolphin56one of us since 9:54 AM on 05.06.2011

Oh hey!

I'm former male model and celebrity nutritionist Panzadolphin56. This is my blog. I write things here.

...in case the blog bit didn't give that away.

Anyway! To the left you'll find my latest blogs, and beneath this you'll find a fairly comprehensive list of most of what I've written over the years (unfortunately some stuff does eventually get bumped off the list.)

I like to write from a fairly critical standpoint about games, usually analysis or talking about issues that interest me, I also do retrospectives from time to time, talk about games I've been playing, write the funny things that come into my head, and very occasionally do some crappy art.

I hope you enjoy what you read!

I also do Lets Plays (mostly old horror games) so if that's your thing then click here:


Everyone who clicks will not win a million dollars!


A little about me:

I am mostly a story person, good mechanics are good mechanics but button pressing never does anything for me. I like Horror, I like Cyberpunk, I like Neo-Noir (especially crossed with Cyberpunk), I like good art and good writing, I like games that cut against the grain or choose to challenge social or industry norms in some way.

I don't have a single favourite game but I am a big fan of the MGS games, Snatcher, the Forbidden Siren series, Silent Hill 2, the old-school Resident Evils, Advance Wars and Power Dolls, among many, many others.


Critical Pieces:

How ugly should Horror really be?
Of Inventories and Horror Games
Crafting A Good Game of 'The Thing'
Alien(s), Creative license and Borrowed Ideas
Crossing from TV/Movie to Games
Scope and Depth in the world of gaming
Boss Battles - When do they ever make sense?
Survival Horror Essentials
Colonial Marines: Well, that kind of sucked...
Disability, Disease in Games
Blood 2 and Post-Modernism
Topics, Tropes and Atmosphere in Horror games
Realism Vs. Fantasy - Who Wins?
The gradual drift away from the mainstream
Is There Horror in The Ugly...?
The Fourth Wall and taking games seriously
Are You Always Online?
Hype: Aliens Vs. Predator
To shoot stuff or not to shoot stuff?
Character Design and Choice in Games
Culture Vs. Creativity: Where do Stories come from?
Where you go Isometric-Strategy Games?
What's the Point of Games?
Do Horror games even still exist...?
Why are Characters Always so White...?
Choice in Games: Heavy Rain

A Magical Dolphin Plays:

The King of the Wood


Resident Evil Remake
Aliens Vs Predator 2
Sweet Home
Forbidden Siren
System Shock 2

Pick up and Plays:

Call of Cthulhu and the Spectre of Good Horror
Story Books and Nightmares in Rule of Rose
B-Movie Bliss: Extermination
Along for the ride with Michigan: Report From Hell
Some thoughts on Wargame: European Escalation
Skyrim: Impressions

Funny/Less Critical Stuff:

Get Yo Summer Game On
Lazyblog: Box Art
Escaping into the Darkness of Hellnight
Diversity what what?!?: Black Mamba Edition
Why Do We Still Have Exploding Barrels...?


Dead Space 3, in a nut shell.
CROSSOVER: Mario X Siren
Boss: Learning the Tools of the Trade

Front Pages:
Tales from Skyrim: The skinhead shopkeep
Steam ID:Panzadolphin56
Mii code:This is a thing?


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