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Happy 4th of July!

To everyone hailing from the U.S. both Erica Reed and Phoenix Online want to wish you an awesome 4th of July! We hope you’re all having fun! Gonçalo Gonçalves Social Media Intern Phoenix Online Studios

 
 
 

Face Noir: A Narrative

It was meant to be simple: my first job in weeks.  Find the girl, get the money-shot, get paid, get bent on cheap whiskey and fall into a drunken stupor at one in the morning. It was all so simple. This is the life of a disgraced police of...

 
 
 

The Oracle’s Haunted House Mystery

I hope you’re ready to put on your sleuth hat! Cognition Episode : The Oracle just around the corner, meaning we’re officially in crunch time: long hours, nights and weekends, all hands on deck and everyone’s neck-deep in testing and bug f...

 
 
 
 

Developer Diary: Harbinger of Red Tape

Today’s post is written by Gavin Greene, Production Coordinator for Cognition: An Erica Reed Thriller, taking some time out of his very busy day to tell us about his role on the team! Coordinators are the harbingers of red tape and re-prio...

 
 
 

Developer Diary: Music to Our Ears

Last May, composer Austin Haynes wrote a guest blog about composing the music of Cognition–music that went on to win the Adventure Gamers’ Aggie Award for Best Music 2012, AND win the Reader’s Choice poll for the same category! So I think i...

 
 
 

Developer Diary: It’s All Logical

From our very own Katie Hallahan: Every game needs logic–and that doesn’t just mean the story and puzzles making sense! Logic, or logic scripting, is a part of the programming in the game engine that tells the game what to do. Logic is how...

 
 
 

Destructoid reviewed our game!...again

Because good things come in pairs, Destructoid has now reviewed Episode 2 of Cognition: An Erica Reed Thriller, giving us the wonderful score of 7.5! It's not often an indie studio is lucky enough to be noticed and reviewed by an outlet ...

 
 
 

Developer Diary: Concept Art to Final Product

From Adrienne Elliot, Producer of our freeware game: The Silver Lining This time we are looking at how all the wonderful models and sets are created. Creating all the models is time consuming as they go through many, many drafts before w...

 
 
 

The art of loving what you do.

This is a Community Blog created by Saydmell Salazar, our Social Media director, my boss (and the best boss one could ask for I might add). “Art isn’t only a painting. Art is anything that’s creative, passionate, and personal. And great ar...

 
 
 

Developer Diary: Teaming Up With Jane Jensen

Designer Katie Hallahan tells us what's it like working with industry legend Jane Jensen (Creator of the Gabriel Knight series) A question we often get is how we ended up teaming up with Jane Jensen on Cognition. Cesar has told the story ...

 
 
 

Cognition comes in Bundles now!

Yes that's right, Cognition is being featured on the Indie Royale Bundle! If you've ever wanted to get Episode 1 for cheap than this would be the perfect opportunity and you'll even get a nice shiny Desura key to boot. On a different sub...

 
 
 

Making Indie Games is easier when you have friends

Today I'm breaking norm from our regular blog entries to bring you a very personal story of an Indie Studio who's struggling, no, I'm talking about Phoenix Online (though we do have our fair share of struggles), this is the story of CBE Sof...

 
 
 

Destructoid reviewed our game!

That's right! Destructoid's very own Fraser Brown reviewed Cognition, rating it a 7.5/10. One of the most common and prevalent problems a lot of Indie Studios have, is attracting media coverage from some of the most recognizable outlets,...

 
 
 

Developer Diary: The Inspiration for Erica Reed

From Designer Cesar Bittar, a little insight into the creation and development of Erica Reed: I get the question a lot of who inspired me for Erica Reed. Erica ended up being a little bit more foul-mouthed than my original source of inspir...

 
 
 
 
 

A Tapestry Is Worth A Thousand Words Contest

Phoenix Online Studios is holding a contest for The Silver Lining There are 8 tapestries that need to be placed inside Episode 5: A Thousand Times Goodnight one for each King's Quest game, and yours could be one of them. Even if you can...

 
 
 

What is POStudios? What are our projects?

Originally the studio consisted a small group of devoted King's Quest fans who worked under the name 'Phoenix Freeware Online', as it started development on a free to play game called 'King's Quest IX: The Silver Lining' (now simply refer...

 
 

About POstudiosone of us since 9:07 AM on 02.15.2013



Established in 2004 and previously known as 'Phoenix Freeware Online', Phoenix Online Studios began as a fan group of King's Quest fans coming together to create an unofficial sequel to the series.



Their first project, The Silver Lining, got the attention from publications such as PC Gamer, Computer Gaming World, GameInformer, Edge Magazine, GamesTM, Kotaku, Mtv News and Joystiq. Today, we've been granted an IP license by Activision to publish all 5 episodes free to play.



Phoenix Online Studios is currently working on their first commercial endeavors - Cognition: An Erica Reed Thriller, recently released Episode 1 last October, and Episode 2 is about to be released Jan 30th, 2013. The game follows a Boston FBI agent, who lost her brother years ago to a serial killer who was never caught. With post-cognition abilities, Erica Reed is able to see the past of the objects just by touching it, adding a twist in this paranormal adventure game.

More information about Phoenix Online Studios or any of our projects can be found at www.postudios.com
 
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