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Oscarno's c-blog
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Oscarno Direct, November 2014 (+ some music ♫ )

HEY! I just thought I'd drop in to the ol' Community section Destructoid to let you guys know what the heck is going on in my life and why I've been missing for a solid month and a half, because you guys are cool and I don't want you t...

 
 
 
 

OST Case Study: Limbo

In July of 2010, Playdead's game "Limbo" hit the XBox Live Marketplace. It's striking visual style and effective use of storytelling through gameplay was enjoyed my critics and consumers alike. It received various accolades and was re...

 
 
 

10 things about Oscarno's intro blog.

1.This is it right here right now!! I've been posting my articles here in DToid's community section for a while and I only just now realised that I haven't even introduced myself, so I'm doing it now let's go! 2.I am way into music.  If ...

 
 
 
 

OST Case Study: Metal Gear Rising: Revengance

Developed by Platinum games, Metal Gear Rising: Revengance acts as a side story to the Metal Gear series of games. Taking place 4 years after the events of Metal Gear Solid 4: Guns of the Patriots, Revengance follows Raiden as he fights ag...

 
 
 

OST Case Study: Dishonored

In 2012 Arkane studios released their much anticipated 1st person stealth adventure game, Dishonored. Set in Dunwall, a dystopian port city with strong 19th Century London and steampunk influences, the player is thrust into the role of Cor...

 
 
 

Oscarno's Most Anticipated Noises from Games!

So I wasn't able to write a Case Study last week, and I really didn't want to go 2 weeks without posting anything, so here is a quick little thing I thought up 20 seconds ago, Oscarno's most anticipated noises from games (as of July 18th ...

 
 
 

OST Case Study: Animal Crossing Series

The Animal Crossing  series is a charming, beloved franchise which began with the Japan only N64 release of the original game in 2001. It was then released internationally on the Gamecube the following year. In 2013, following the releases...

 
 
 

OST Case Study: Transistor

[Caution! What you are about to read contains story spoilers about Transistor, so if you want to keep it fresh, go finish the game and come back later. Seriously, you'll be kicking yourself if you read this before you play the game.] The...

 
 
 

OST Case Study: Yoshi's Story

Yoshi's story had it's initial Japan release in 1997 and was released internationally the following year. As a successor to the acclaimed Yoshi's Island it suffered critically as it didn't quite measure up in scope and complexity. The game...

 
 
 
 

OST Case Study: Jet Set Radio

Released in 2000, Jet Set Radio (or to some, Jet Grind Radio) was an energetic in-line rollerskating game on the SEGA Dreamcast. With iconic cel shaded graphics and simple yet engaging gameplay the game managed to win the hearts of  the pr...

 
 
 

OST Case Study: Papo & Yo

Papo & Yo is a puzzle platform game from Minority. Released in August of 2012 on PS3 and April of 2013 for PC, the game explores the journey of a young boy, Quico as he treks his way through a favela with a Monster he meets along the way. ...

 
 
 

Tell me, What are the best sounding games!?

As you may know, I’ve been writing OST Case Studies and general game music editorials here for about 2 months now. We’ve covered stuff from sonically focussed games such as Fract OSC and Proteus to games such as Bastion and 2013’s Sim City...

 
 
 

OST Case Study: Fract OSC

Released on April 23, 2014, Fract OSC is a first person puzzle game built around the exploration and manipulation of a giant synthesiser. Players must solve sound based puzzles and explore the abstract landscape in order to unlock the myst...

 
 
 

OST(?) Case Study: Proteus

On the 30th of January 2013, Proteus had it's official release. Prior to this, it had won Best Audio at the 2011 Indiecade Awards, and was a finalist in the Nuovo Award category in the 2012 IGF. Upon it's release, it was received well by c...

 
 
 

OST Case Study: Hearthstone

Blizzard's free to play card game Hearthstone was "released" to critical acclaim earlier this  year after a somewhat long open beta. The game allows players to partake in virtual card battles much akin to magic the gathering. It's simple m...

 
 
 

Square Ears: The Sound of the NES

The Nintendo Entertainment System has had an astounding impact on the gaming culture of today.  It's popularity and abundance of games (both good and bad) made it probably the most recognisable console in history.  Many iconic games such as...

 
 
 

OST Case Study: Rayman Origins

In November of 2011, Ubisoft released it's newest entry in the Rayman franchise, "Rayman Origins" on just about any console you could think of. Acclaimed for it's hand drawn art style and action packed platforming Rayman Origins was critic...

 
 
 

OST Case Study: SimCity

In 2013, Maxis released a much anticipated sequel to their highly regarded SimCity franchise, however, upon it's launch, SimCity was harshly critiqued (and with good cause). Because of it's intrusive (and frankly unnecessary) always online ...

 
 
 

OST Case Study: Bastion

[SPOILER WARNING: I'll be going over some pretty crucial story elements of Bastion here, so if you're trying to save it, quickly go play it and come back! (Although I've heard that enjoyment of an event is not diminished from spoilers so yo...

 
 
 

What is Video Game Music?

Music is an integral part of modern video gaming, from the simplest of chiptunes to the most sweeping of orchestral scores, the music that accompanies a video game can either make or break it. But video game music is a somewhat convoluted ...

 
 

About Oscarnoone of us since 5:23 AM on 02.25.2014



Hello I am Oscarno and welcome to a rad Video Game Music blog on Destructoid!

I'm way into Video Game Music, and with these blog posts, I hope to provide an investigation into and discussion about Video Game Music and how music affects video games as a creative medium.

I write weekly, usually posting on Thursdays. Most weeks will be OST Case Studies, looking a the music of a particular game and pulling it apart to find why it works so well. Sometimes, however, I'll just post a shorter opinion post or perhaps an article looking into other areas of Video Game Music.

If you wanna talk to me or follow me on Twitter ,you can.(but tbh it's pretty boring)


Also you can check out some of the music I make on my Soundcloud!