Hitman: Absolution was released today and I've been playing a shit ton of it (despite impending coursework deadlines). Despite the fact that I've been really enjoying it, I've noticed that it only feels like a successor to Blood Money in a few parts of the game; mainly the big open levels such as China Town.
The controls are decent, in my opinion, and it looks really good. The AI is a bit off, but no more so than previous iterations of the series. The fundamental problem with the game, is the stupid decision to abandon the level designs and mission structure of previous series entries. I know I'm repeating what many critics and actual players have said, but as a long time fan, I'm trying hard not to feel disappointed with what is a pretty good game.
Knowing full well that future paid DLC is pretty much a standard for all big releases in this day and age, my proposal is this:
Produce some missions where Agent 47 is working for the ICA murdering scumbags!
Even though it pains me to say it, this is the only way the game can fulfil some of its potential. The basics are there (other than the disguise system which needs an overhaul) for a great game, but I can not stress enough how the mission structure is bringing the experience down. There are flickers of brilliance in this game which can be replicated relatively easily by sticking to the known formula.
- Sandbox Level
- One or more targets for assassination
- A variety of creative ways to kill said target
- Freedom to discover these ways on your own
I appreciate IO trying to make the series more accessible to entice new comers to the series, but I can't see Hitman doing especially well outside of the existing player base this side of the Black Ops 2 release date.
If the game does get DLC, I'd much rather spend my money on something like this, rather than dismissing further suit packs like the ones available now.