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Fresh in the Heels of Style Savvy: Trendsetters


While all the hardcore gaming ladies and gents were verbally exploding about the mastery of BioShock Infinite this week, I started Style Savvy: Trendsetters. Good heavens, what did I get myself into?

Initially I was only able to scratch the surface of Style Savvy, but I sunk a full 5 hours into it at my first chance of doing so. Usually I feel like playing large portions of a game at one time tends to have a negative effect on my opinion of them. Eventually I'm just waiting for the next save point so I can say, "that's good enough for today" and move on. In Style Savvy: Trendsetters' case, I had to pull myself away from it.

What drew me into the game? I'm not sure if I can say for certain yet. I've always liked playing dress up in video games, despite my real life attire being fashionably stale. Ten to twenty dollar polo shirts and khaki pants fill my closet and dressers. However this was the first time I played a game that was focused almost entirely on dressing up the ladies, as well as men now in Trendsetters.

There's a significant variety of clothes available from what I can see so far, and rarely have my outfits felt the same. The title may seem straight forward at first, but problems will start to arise that require you to get more creative with choosing different pieces of clothing. Managing your stock in specific creates many challenges, especially if you're an all-purpose clothing store. If you have a customer who wants some punk rock gear and you're running short, you have to get creative on how to make an outfit work. Otherwise, you'll have to turn them away.

Style Savvy: Trendsetters is a nice breath of fresh air in the rank and dusty bullet-filled mouth of gaming. It's far from the first title of its kind, but it has a level of polish that seems rare in the genre.

I plan on cuddling up with the game much more from this point on. I haven't even gotten to the fashion contests yet, so I think I have a good bit more to look forward to.[center]
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About Oculinone of us since 8:47 PM on 03.29.2012

Oculin, or Benjamin Yoder, was previously Editor-in-Chief at TheSpeedGamers and contributor at VGChartz. Now, he is simply a game blogger and weeaboo in denial.

Digging for gems in unknown or poorly received titles is what Oculin games for. He places a large emphasis on interesting ideas and entertainment value, versus polished mechanics.

Disclosure: The Pokemon Company International is a client of my current place of employment.