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Strange Telephone: Cold Calling New Worlds

Procedurally generated content is not my favorite solution to level design. But when dealing with concepts that extend well beyond the usual scope, it's unavoidable. No Man Sky is a good example, which essentially promises the infinit...

 
 
 

Feel the Grind and the Burn

Note: I'm the opposite of an exercising expert. Don't be a dumbass like me and say “This is fine and OK until I get hurt.” Probably actually ask someone who knows what they're talking about. (Image Source: PopGeek) Exercis...

 
 
 
 

Drawing a New Card for Bloodstained

This article is a reworking of my Video Gaming Bits Tumblr Post for Circle of the Moon (Image Source: Level Up Video Games)  About a year ago I wrote an impressions piece on Bloodstained: Ritual of the Night's E3 2016 demo. The u...

 
 
 

Crimson Tears: Big Arsenal, Tiny Rooms

(Image Source: MobyGames) Seeing a random title with a big publisher's name on it is always sort of a surprise. I found Crimson Tears for the PlayStation 2 in a game store's bargin bin, complete with Capcom's logo on it. Released in 2...

 
 
 
 

Kabuki Warriors: A Theater of Blades

(Image Source: Moby Games) Recently I published a video about Spectrobes: Origins, developed by Genki. While I briefly mentioned the developer's history with another Monster Collecting series, Jade Cocoon, they actually have quite a d...

 
 
 
 

Suffocating Classics

If there's one thing that stands above anything else for me in a game, it's if they achieve something unique. When focusing on the most recent releases, this is largely limited to looking at what has come before it. However, sometime ...

 
 
 

Wotagei: Not A Video Game... But That's OK

(Image Source: Anison USA) Japanese music festivals aren't something I have much experience with or an interest in. I avoid talking about music since I honestly don't know what to say beyond, “it good yo.” However, in an a...

 
 
 

NieR Automata: Not Quite NieR for Far Enough

This article contains significant spoilers regarding NieR and NieR: Automata. When I played the original NieR more than half a decade ago, I don't think I could have ever have foreseen how much it'd resonate with me or that it would b...

 
 
 
 

Fire Emblem Heroes – Tapping Tiny Heroes to Victory

I wouldn't say I'm a mobile game aficionado. I dumped six months into Puzzles and Dragons, played two months of Final Fantasy: Grand Masters and experienced the riveting Hill Cliff Horse, which was like being in a Gaia Online chat roo...

 
 
 
 

A Fear of NieR: Automata

Aside from the initial reveal, I've largely ignored of NieR: Automata. I've got nothing against it, I just don't get much out of preview coverage. Demos, trailers, etc. all present an image of a game, yet the lack of information leave...

 
 
 

Drowning in Puzzles with Aqua Cube

Most Japanese indie games haven't been prevalent in the industry over the last decade. A growing Steam presence is starting to bring many of these games to light, but plenty have yet to make the transition. Until recently, they were a...

 
 
 

Cutting the Game out of Video Games

(Image Source: RPGFan) Although not exclusive to the medium, one of my favorite things about video games is how many elements are includes within a single work. Everything from level design, artistic style, story telling, cinematic di...

 
 
 

Recapturing the Spirit of Final Fantasy XI

(Image Source: Final Fantasy Wikia) Being an fan of older versions of Final Fantasy XI is somewhat of a sad situation. Many titles that people are nostalgic for exist in their entirety today. While you may not be able to recapture tha...

 
 
 
 

Windy X Windam: Wasted Sprites

(Image Source: IGN) The Wii and DS have huge libraries. With over 100 million hardware units sold for each, plenty of publishers and developers were pumping out titles in an attempt to grab even a fraction of the market. I was almost ...

 
 
 

Aconcagua -- Can You Survive the Language Barrier?

Aconcagua, a PlayStation release from 2000 that's often misreported as a survival horror game. It's is a point-and-click adventure that pits five survivors against both environmental and military hazards.This video is about the Argent...

 
 
 
 
 

ESWAT: City Under Siege -- Duke Oda Powered Up

(Image Source: The Old Computer) I have a soft spot for everyday characters who play roles in extraordinary stories. Despite not being a super powered hero, chosen one or whatever excuse there is to overcome excruciating odds, they st...

 
 
 

Finding Value in Rodea the Sky Soldier on Wii U

I'm in the odd position of preferring Rodea the Sky Soldier on Wii U versus the generally agreed upon better release on Wii. This video includes a quick look at developer Yuji Naka's recent ventures, comparing the biggest changes betw...

 
 
 
 

Video Gaming Bits -- Tony Hawk's Undeground

Publisher: ActivisionDeveloper: NeversoftGenre: Skateboarding, Score Attack, ExplorationPlatform: GameCube, PlayStation 2, Xbox, PCNA Release Date: October 28, 2003 Considering its time and place, Tony Hawk's Pro Skater is a great series....

 
 
 

The Jump that Kills Ice Climber

(Image Source: The Gay Gamer) Ice Climber gets more attention than it probably deserves. It's been released on about ten different platforms and its protagonists have been featured in one of Nintendo's biggest franchises of a...

 
 
 

Battling the Inevitability of Nostalgia

I've feared nostalgia for years. Recommending or highlighting something simply because I enjoyed it as a kid feels irresponsible. I usually want to talk about a game's current day relevance. Yet as I frowned upon analyzing with rose-tinte...

 
 
 

Feeling the Cold Winter of Shenmue

Many like to boil Shenmue down to an open-world adventure game. Fundamentally they wouldn't be wrong, but it undermines the title's ambition. What makes the game special is not the countless items you can examine, the number of characters...

 
 

About Oculinone of us since 8:47 PM on 03.29.2012

Oculin, or Benjamin Yoder, was previously Editor-in-Chief at TheSpeedGamers and contributor at VGChartz. Now, he is simply a game blogger and weeaboo in denial.

Digging for gems in unknown or poorly received titles is what Oculin games for. He places a large emphasis on interesting ideas and entertainment value, versus polished mechanics.

Disclosure: The Pokemon Company International is a client of my current place of employment.
 
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