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How I got my mom to game: Adventure Inlay

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My dad's a gamer. He's just naturally into them. We bought Mike Tyson's Punch out back in 1988 and I soon learned that I could not stand next to him while he was playing or I'd get a right hook to the face, years before Wiitards made this normal.

My mom on the other hand- not so much. 

I tried the usual suspects: the cute animals, the puzzle games, the brain games, the digital board game adaptations. Everything. Ipads. Facebook farms abandoned. No ropes were being cut. Birds would not fight pigs with anger. Nothing worked. Even when I'd instigate Sunday afternoons with Wii Sports nobody would ever pick it up on their own. Meanwhile, my dad freaking beat Mario Galaxy. He's 63 years old, people. The disparity was killing me.

One day I came across a tacky stupid-looking jigsaw puzzle game in the bargain bin casual games isle  and BOOM -- gotcha!  This game is Adventure Inlay by Gamehouse Games, a title we would never cover on Dtoid. Ever. The game is crap. It has two stars on Amazon and goes for five bucks. There's also Magic Inlay and a billion other variants I'm sure.  Some kid probably wrote this game in middle school.

Somehow, this was the one she liked and played for months straight. I can't explain it.



Adventure Inlay works like this: a stream of puzzle shapes scrolls in at the bottom that must be picked up and rotated into the board above. There are various editions of this game, including a "safari" edition where you drop pieces into animal shapes or weird shapes around them.  The "inlay" games have been cloned by other devs for Android as well, and they look even worse but appear to have higher review scores. Maybe they're more fun with a touch interface. 

What the hell is happening in the picture above?  It looks like some spiked dungeon you must build around the monkey.  Don't think too hard about it. 

You can blow through 50 levels of this game in an hour, and that's probably what makes it addictive: The game is so easy and almost challenging that novice players will get sucked into it.  Eventually this craptacular casual game was the gateway to things like Bejeweled and "Find the Hidden Object" type games.  

As our parents get older they end up on the sofa more often, and I'm obviously one who believes that videogames have a positive effect on the brain.  Just wanted to share this embarrassing game recommendation for anyone who is trying to get their senior parents into something a little more interactive.

- It takes a lot to make a stew


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About Papa Nieroone of us since 9:58 PM on 03.16.2006

Don't be confused
when the fuse is up,
And you're taking a leak,
Into your brother's cup.
When the cup is filled,
You can run and be killed,
In the billion miles,
Of the muscles that build.

Radiation,
Feeling the force.
Karaoke,
Vomiting morons.
Frogs! Frogs! Frogs!

In love with gaming counter-culture. Where's my sequel to Seaman? On the hunt for the bizarre, offbeat, uncomfortable games that cut through the predictable churn of the gaming industry.

Early career:

You may know me as the guy that chased Jack Thompson around courtrooms, the guy that snuck into E3 in a robot helmet, or the publisher of one of your favorite games critics.

I work with the Enthusiast Gaming Network as Destructoid's publisher. At the end of the day my job is to keep Destructoid interesting, carrying us through the ever-changing games media landscape. In my spare time I'm also your webmaster, updating the site so Google doesn't murder us. Also I'm a playable character in Retro City Rampage:


(along with the whole 2009 Dtoid Editorial team)


I mustache you where the cake is

About me: Typical gamer. Mostly PC, mobile, and retro. Favorite game of all time is probably Mega Man 2, though I have to pull myself away from JRPGs or our site loses a founder for three months. When I'm not yelling at people online I enjoy people watching and buying games for my dad, who despite being in his late 60's writes his own strategy guides and prints GameFAQs, which makes me incredibly proud.

My dog checks all my work for bugs:


I don't have kids yet but I have a cool nephew (and my Destructoid kids are enough, so people started calling me Papa Niero with so many of us breaking into biz),

I travel easily and inexpensively when I can. Sometimes I teach English to ESL students. I can speak and read a little Japanese and Spanish. I went to school for illustration. I'll post some old drawings here when I can find them. Of course, I drew the Destructoid logo based on the Japanese Smoking Robot toy.



I've also traveled through Habitat for Humanity, doing free construction work in Central America. Awesome times.


My advice to people who want to work in videogames is to just start doing the work, even if you do it incredibly poorly at first, until it just happens.

You want to be a writer?

Write daily and try different strategies daily. I've crashed this website so many times I've lost track but I keep at it. That's been my story: fake it till you make it. I was definitely not invited to E3 but I just wouldn't give up, and now I've been to almost every videogame event all around the world. It took a lot of lost sleep to get to where I am. Years. But, if I can do it, then anybody with grit can do it. You have to be Stan Bush and dare, or at least Weird Al and dare to be stupid. Either way you'll make traction.

Live your dream! You only have one ticket, you may as well go for it. Fuck sleeping. Ship something daily. Build. Never. Stop.

This is me backing up your blogs:


Email me at [email protected]
Xbox LIVE:Destructoid
PSN ID:Destructoid
Steam ID:DtoidNiero
BattleNET:DtoidNiero


 

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