But if that was just it, the game would have lasted long, but not this long. Somehow, though, the game allowed for the creation of meta-games, where new rules were player enforced, similar to an Infection gametype, which was player-enforced in Halo 2
until it was added in Halo 3
. I found the best stage in Melee to be Hyrule Temple, because not only was it great for regular matches, but because you could come up with new types of games on it. One meta-game I've played on it involved a race around the course, three laps, with the ability to attack other players as you go to screw them up. Recently, we've created our own "juggernaut" gametype, in which a level 9 computer (usually Bowser) got a handicap of 9, while everyone else got a handicap of 1 and teamed up to take him out. We debated between which character was most effective before settling on a Samus team. When we surpassed that, we brought in a human player, usually the weakest player, so as to give us a fighting chance. When we surpassed that
, we let them choose something faster...like Pichu. Soon, we advanced to using melee-based characters. Just as this gametype evolved over time, so too did many meta-games evolve from Melee
I still think it's hard to pin down exactly why Melee
continued to be a multiplayer staple for over seven years, and I know a lot of people who have never gotten into the Smash Bros.
series wonder why the game is so popular. Some elements were only discovered recently. I remember only two years ago that a friend told me some tourneyfags discovered that Bowser could suck a lot less using some crouch-cancel technique. Myself, I only discovered a week ago that Captain Falcon carries a gun on his character model and could, theoretically, have had some ranged attacks. (I somehow missed this for seven years, even though Captain Falcon is my primary character.) But likely, it's a combination of all the things I've tried to touch upon. Of course, now, it's time to lay this amazing game to rest. However, from my brief time with Brawl
, I am confident that, just as Melee
provided years of enjoyment and discovery, so too will Brawl
The king is dead. Long live the king.
Necros despises tourneyfags almost as much as furries and routinely calls them out on their bullshit at Syracuse University, where he is a student. A quick check of any
Smash Bros. discussion on Failcast, where he is a regular, will easily reveal this. Seriously, fuck you, tourneyfags.