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LONG BLOG

Rantoid: Longevity - seven years, to be exact

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But if that was just it, the game would have lasted long, but not this long. Somehow, though, the game allowed for the creation of meta-games, where new rules were player enforced, similar to an Infection gametype, which was player-enforced in Halo 2 until it was added in Halo 3. I found the best stage in Melee to be Hyrule Temple, because not only was it great for regular matches, but because you could come up with new types of games on it. One meta-game I've played on it involved a race around the course, three laps, with the ability to attack other players as you go to screw them up. Recently, we've created our own "juggernaut" gametype, in which a level 9 computer (usually Bowser) got a handicap of 9, while everyone else got a handicap of 1 and teamed up to take him out. We debated between which character was most effective before settling on a Samus team. When we surpassed that, we brought in a human player, usually the weakest player, so as to give us a fighting chance. When we surpassed that, we let them choose something faster...like Pichu. Soon, we advanced to using melee-based characters. Just as this gametype evolved over time, so too did many meta-games evolve from Melee.

I still think it's hard to pin down exactly why Melee continued to be a multiplayer staple for over seven years, and I know a lot of people who have never gotten into the Smash Bros. series wonder why the game is so popular. Some elements were only discovered recently. I remember only two years ago that a friend told me some tourneyfags discovered that Bowser could suck a lot less using some crouch-cancel technique. Myself, I only discovered a week ago that Captain Falcon carries a gun on his character model and could, theoretically, have had some ranged attacks. (I somehow missed this for seven years, even though Captain Falcon is my primary character.) But likely, it's a combination of all the things I've tried to touch upon. Of course, now, it's time to lay this amazing game to rest. However, from my brief time with Brawl, I am confident that, just as Melee provided years of enjoyment and discovery, so too will Brawl endure.

The king is dead. Long live the king.

Necros despises tourneyfags almost as much as furries and routinely calls them out on their bullshit at Syracuse University, where he is a student. A quick check of any Smash Bros. discussion on Failcast, where he is a regular, will easily reveal this. Seriously, fuck you, tourneyfags.
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About Bob Muirone of us since 2:15 AM on 01.08.2007

Bob has been hanging around ModernMethod for years and and somehow writes almost everywhere, including Japanator and Flixist. He was once lit on fire, but it's not as cool as you'd think.

I remember being in here a lot:


R.I.P. Failcast

Rantoid - An editorial column that updates on Sunday
The Zen of Yaris
Conditions of a Review
Longevity - seven years, to be exact
Stop talking about HD-DVD
What is wrong with Japanese developers?
Are achievements beneficial?
PConsoles
Random topic for New Year's
Gaming changed my Christmas
Dreamcast 2 would fail
Buy more special editions
Game Length and You
Reexamining Twilight Princess
Thank you, Mr. Thompson, for being our nemesis
Do games need to be respectable?
Startgame Syndrome's dark secrets
Pre-hype is a big let-down
Why can't games have bad endings?
Why would you want a Resident Evil film to begin with?

Illustrated Review - A picture-focused analysis of gaming stuff, to save you the trouble of trying it
Fallout 3 Survival Edition (and Collector's Edition)
Fable II Limited Collector's Edition
Dead Space Ultra Limited Edition
SoulCalibur IV Premium Edition
Grand Theft Auto IV: Special Edition
Devil May Cry 4: Collector's Edition
Assassin's Creed and Mass Effect: Limited Editions
Check Mii Out Channel

Systems Owned: 3DS, Dreamcast, DS, DS Lite, DSi XL, GCN, GBA, GBA SP, GB Micro, GBC, N64, PS2, PS3, PSP, Wii, Xbox, Xbox 360

Email/Gtalk: necrosterminus [at] gmail.com
IM: NecrosTerminus
Skype: NecrosTerminus
PSN: NecrosTerminus
Steam: NecrosTerminus
Xbox Live: NecrosTerminus
360's Blog: 360Voice
Mii code:8627-3860-8282-3732


 

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