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Nathan Hardisty

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Weapon of Choice: BioShock's Wrench

When people talk about weapons having 'weight' in video-games I always think of BioShock's wrench. From the minute Atlas said with his Irish†laden†lips "Pick up a crowbar or something."†I knew that there was something afoot. Not only was ...



I have a few books coming out very soon (one on video-games, another on American Psycho, my first proper novel and a poetry compilation) so I'm very short on time at the moment. I'm here to say that I've now happily joined the c...


Why I've not been around so much.

Thereís a reason I havenít posted much not so often, or not at all, in the last few months and itís down to a singular reason. This reason has sucked up more time than anything. I fully expect my impending exams to do the same thing, so don...


VGAs: Done right?

Note: Yes, I disappeared for a millennium. Yes, I am back. Yes, things are hectic but hello! About roughly one billion years ago I wrote one of the very first 'Game Critique Corners' on†Assassin's Creed Brotherhood. Forgive the spellings...


I'm Okay With No More Half-Life

A note: I'm terribly sorry. Truly I am. I'm juggling a lot in the air right now and I've decided to cut off regular gamey type stuff like this. All of this will be irregular postings on whatever I want. For now I'm moving over to film journ...


An update

Not dead. Writing books. Maybe a gaming essay this weekend. I know I promised to write every week. Many sorries. Busy busy with university applications. x Nathan


Spelunky: The art of death

I sprint and land in spikes. The familiar screen stretches out once more. I am dead. Try again? Video-games since their very inception have championed ridiculous ideas around death. The near immortality guaranteed by a 'respawn system' re...


Journey: Engineering Relationships

Spoilers It was an odd sensation to find myself inside the real of writing once more. For the past month or so I have devoted my life to endless revision, endless tweaking of my learning and endless devouring of poor-grade food in the tw...



As youíve probably noticed, thereís been a distinct lack of content recently. This was a pretty hard decision for me to come to, but itís one that I need to take. For the next month and a half Iíll be thrown into the hardest academic perio...


About Nathsiesone of us since 4:57 PM on 02.26.2010

I'm Nathan Hardisty, an author, ex-editorial writer for, ex-games writer at Screenjabber. I now write for a variety of sites on the internet while still updating both my DTOID blog and my regular blog, which can be found below.

I am currently writing for

Also I'm incredibly pretentious about video-games so beware. I might just hipsterblow your minds.

I can be reached at:

[email protected]
Xbox LIVE:Bananahs


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