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Nathan Hardisty

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A goodbye of sorts

Itís hard writing that but, well, itís not true! Iíll still be around! Youíve probably noticed Iíve neglected this silly olí bloggins for a good while (bloody Ďell Nathan) and thatís Ďcos a lot of stuff has been happen hapsin in my lyf an...

 
 
 
 

Gunpoint Review

Oh, my, I'm back. Oh look at that. I'm not dead! After all my exams. I'm alive. Nice. Okay. See you all in three years! Actually, let's talk about Gunpoint. Blimey. Okay so I wrote about Gunpoint around five of your Earth years ago. Mr...

 
 
 

Read my free tragicomedy novel. And stuff.

Trimalchio is a tragicomedy, which is neither tragic nor omedy, about a young playwright drafted in to adapt The Great Gatsby. While dodging visions of a mysterious past he finds himself slowly sinking into the mind of F Scott Fitzgerald....

 
 
 

Wrote another free book about video-games

YES THIS IS WHAT I DO WHEN I GET BORED. I've released three books on video-games thus far as part of my Up, Down, Left, Right series. Volume Four is more about video-game communities than video-games themselves, though it specifically us...

 
 
 
 

Weapon of Choice: BioShock's Wrench

When people talk about weapons having 'weight' in video-games I always think of BioShock's wrench. From the minute Atlas said with his Irish†laden†lips "Pick up a crowbar or something."†I knew that there was something afoot. Not only was ...

 
 
 

Weapon of Choice: Half-Life 2's Shotgun

Video-games are too obsessed with weaponry. I understand guns give that 'instant feedback' which is utterly crucial to†tactile†experiences but interactivity for a good amount of time has always resided in the tunnel vision of the†blood-so...

 
 
 

Changes

I have a few books coming out very soon (one on video-games, another on American Psycho, my first proper novel and a poetry compilation) so I'm very short on time at the moment. I'm here to say that I've now happily joined the Flixist.com c...

 
 
 

Why I've not been around so much.

Thereís a reason I havenít posted much not so often, or not at all, in the last few months and itís down to a singular reason. This reason has sucked up more time than anything. I fully expect my impending exams to do the same thing, so don...

 
 
 

VGAs: Done right?

Note: Yes, I disappeared for a millennium. Yes, I am back. Yes, things are hectic but hello! About roughly one billion years ago I wrote one of the very first 'Game Critique Corners' on†Assassin's Creed Brotherhood. Forgive the spellings...

 
 
 

I'm Okay With No More Half-Life

A note: I'm terribly sorry. Truly I am. I'm juggling a lot in the air right now and I've decided to cut off regular gamey type stuff like this. All of this will be irregular postings on whatever I want. For now I'm moving over to film journ...

 
 
 

An update

Not dead. Writing books. Maybe a gaming essay this weekend. I know I promised to write every week. Many sorries. Busy busy with university applications. x Nathan

 
 
 

Spelunky: The art of death

I sprint and land in spikes. The familiar screen stretches out once more. I am dead. Try again? Video-games since their very inception have championed ridiculous ideas around death. The near immortality guaranteed by a 'respawn system' re...

 
 
 

My free eBook on Blade Runner is now available

Itís available here to read in PDF (for now). 30 years ago Ridley Scott changed the world. I genuinely believe Blade Runner was a watershed moment in cinema history and I have absolutely no experience in dissecting and theorizing as to w...

 
 
 
 

Journey: Engineering Relationships

Spoilers It was an odd sensation to find myself inside the real of writing once more. For the past month or so I have devoted my life to endless revision, endless tweaking of my learning and endless devouring of poor-grade food in the tw...

 
 
 

Hiatus

As youíve probably noticed, thereís been a distinct lack of content recently. This was a pretty hard decision for me to come to, but itís one that I need to take. For the next month and a half Iíll be thrown into the hardest academic perio...

 
 
 

Kara: There's a reason I gave up

Video in question. "We can take away several important points from this demonstration. First: all the footage originates in real-time on a PlayStation 3. None of the video is pre-rendered like traditional CG cutscenes. Quantic Dream crea...

 
 
 

Far Cry 3: Oh for crying out loud

Note: This is a minute by minute analysis of this video. 0:02 The GUI looks way too intrusive. The selling point of Far Cry 2, above everything else, was utter immersion. 0:03 I really donít need to comment on the player characterís obn...

 
 
 

Gunpoint: Consequences

Iíve followed Tom Francisí†Gunpoint since the humble beginning. Iíve played it from its earliest build up until the latest test version and, quite frankly, I think thereís something magical about it. Itís indie, incredible indie, but itís...

 
 
 

Twisted Metal: Jaffegate

http://www.forbes.com/sites/insertcoin/2012/02/10/twisted-metals-david-jaffe-says-putting-story-before-gameplay-is-a-mistake/ High budget titles like Mass Effect and Assassinís Creed and indies like Bastion and Braid are able to tell eff...

 
 
 

Alan Wake: The revolution will not be televised

I was honestly surprised by Alan Wake. I wasnít expecting to like the game, hell, on paper I should have despised it. A game about a guy who loses his girlfriend (sigh pre-determÖ do I need to go on?), Ďcinematicí and Ďepisodicí experienc...

 
 
 

Half-Life 2: Nothing more, nothing less

Half-Life 2†is still one of the true Ďexperiencesí of my life. It matters more to me than youÖ probably. If it matters even more†to you then do not hesitate to throw this article out of the window. Thatís physically impossible, I understa...

 
 
 

The Binding of Isaac: Relentlessly unforgiving

Itís three-AM in the morning on some stupid school night. Iím taping keys, huddling my knees close to my chest with tissues up my nose. Iím sick. The snots and coughs of the night all captured in little bits of tissue paper throughout the...

 
 
 

Mass Effect 3: The fear

Itís been a while. I know. Iíve probably had the busiest time of my life and itís about to get even busier. Does this mean Blogossus is dead? Absolutely not.†Iím back in the groove, back in the saddleÖ parallel phrasing! I sort of trailed...

 
 
 

Up, Down, Left, Right - Volume Three released

Read it here in .PDF My new book on video-game journalism has been released. Enjoy it ^. And, finally, ends over a month of my life of tireless work and research. When the project to get some Guest chapters into the Volume kinda failed I...

 
 
 

Doing my end of the year awards

Ayooo Still alive, honest. I'd post them on here, like I did last year, but the formatting hassles I have to go through seem to not be worth the weight. I might post the actual awards here, who knows, but the schedule is up there. Critiq...

 
 
 

RE: Lack of content, not dead.

Firstly, an apology. Secondly, <3. I have been extraordinarily busy to the point of which I've realized that all that 'time management' stuff I had before? Yeah? That doesn't matter anymore. I tried playing Skyrim for the first time in...

 
 
 

Skyrim: HNGHHHH

You should have acted. Theyíre already here. The Elder Scrolls told of their return. Their defeat was merely a delay. Till the time after Oblivion opened. When the sons of Skyrim would spill their own blood. But no-one wanted to bel...

 
 

About Nathsiesone of us since 4:57 PM on 02.26.2010

I'm Nathan Hardisty, an author, ex-editorial writer for Platformnation.com, ex-games writer at Screenjabber. I now write for a variety of sites on the internet while still updating both my DTOID blog and my regular blog, which can be found below.

I am currently writing for Flixist.com

Also I'm incredibly pretentious about video-games so beware. I might just hipsterblow your minds.

I can be reached at:

[email protected]

twitter.com/nathardisty
Xbox LIVE:Bananahs
PSN ID:GIVEMEURBANANAHS
Steam ID:GIVEMEURMUNIES


 

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