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LONG BLOG

Space Invaders Extreme Rules

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I'll be honest, I was never a big fan of Space Invaders as a kid. The game was too simple, and at the same time too hard due to the limitations of the technology of the late seventies. By the mid-80's, Space Invaders had the unlucky situation of being stuck next to the much superior Galaga in most American arcades, meaning that I tended to drift over to the much more exciting and fairly-paced offspring of the famous shooter.

And yet, Space Invaders Extreme rules. It fucking rules hard.



Now, what does Space Invaders Extreme do that makes it so good? First off, Taito decided to base the game play off the combinations of Invaders you shoot, and the rewards that it reaps. Invaders each have a different color, and each have a unique power-up. Shoot four of one color in a row, your little ship is supplied with a new power-up to waste rows of little marching pixels.

There's also bonus levels! Hit the right group of Invaders, or hit the right saucer, and get warped to a multitude of different types of bonus levels. After successfully completing the bonus level, your ship is usually rewarded with an awesome power up to wipe out as many Invaders as possible, racking up the score as you go along.



Different Invaders also have different attack patterns. Some do the usual back and forth motion, but then there's always a few in there that have little shields, or kamikaze Invaders that blow themselves up, or glowing Invaders that, when hit, set off a chain reaction that blows multiple Invaders up. I haven't even gotten to the Saucers that shoot lasers, or the ridiculous giant built-from-pixels bosses.

Everything you do in this game adds more to your score, the faster you complete a level, the way the player implements his power ups, numbers of enemies you kill, how many of the pesky flying saucers you take out, it's all here.

Also, the aesthetics of this game are great. Taito took a cue from recent experimental shooters like Rez and Everyday Shooter, and have made a thirty year old game a buffet for the eyes and ears. The multi-colored, morphing backgrounds only add to the psychedelic experience, not detracting from the core game play, and have filled the game with fantastic explosion, light, and laser effects. The game also supports some fantastic club-inspired beats, put together by Taito's Zuntata music group. Much like Everyday Shooter, the pings and pooms of shots fired and exploding aliens are integrated into the level music, creating a seamless cacophony of sound.



Taito has miraculously taken a game I always respected, but never truly liked, and made a completely modern, completely awesome shooter out of it. It's only 20 bucks, so it won't set you back that much, and it's most definitely worth it. This won't be leaving my DS anytime soon. Now I have to try out multiplayer on this!
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About Namakubione of us since 4:32 AM on 06.11.2008

Namakubi: The Legend Continues



Civilian Name: Zach
Age: Old Enough
Location: The Pac-Nor
Wii Number: 2792-7530-0497-7848
Brawl Friend Code: 4488-0808-3270
Mario Kart Wii Friend Code: 2234-8528-1071


Currently Playing:
Muramasa The Demon Blade
Mario & Luigi: Bowser's Inside Story


Will Always Be Playing:
Super Mario Galaxy
Super Mario Bros. 3
Castlevania 3
Mega Man 2


Favorite Games:

NES:
Kid Icarus
Super Mario Bros.
Super Mario Bros. 3
Metal Storm
Castlevania
Castlevania 3:Dracula's Curse
Ninja Gaiden
Ninja Gaiden 2
Ninja Gaiden 3
Kid Niki
Clash at Demonhead
Ducktales
Galaga
Mega Man 2
Contra
Shatterhand
Shadow of the Ninja
Batman
Gargoyle's Quest II

Gameboy:
Super Mario Land
Tetris
Metroid II: Return of Samus
Bionic Commando
Ninja Gaiden: Shadow
LOZ: Link's Awakening
Wario Land
Gargoyle's Quest

Genesis
Wonderboy in Monster World
Vectorman
Sonic the Hedgehog
Sonic the Hedgehog 2
Chiki Chiki Boys
Streets of Rage 2
Gunstar Heroes
Ristar
Comix Zone
Rocket Knight Adventures

SNES:
Super Mario World
Super Mario All-Stars
Super Castlevania IV
Super Ghouls N' Ghosts
The Legend of Zelda: A Link to the Past
Kirby Super Star
Super Street Fighter II
Earthworm Jim
Earthworm Jim 2
Final Fantasy III
Super Metroid
Super Mario RPG
Demon's Crest
Super Star Wars trilogy
Chrono Trigger
Donkey Kong Country
Donkey Kong Country 2: Diddy's Kong Quest
Cybernator
Hagane

N64:
LOZ: Ocarina of Time
Super Mario 64
Star Wars: Shadows of the Empire
Banjo-Kazooie
Jet Force Gemini
Pilotwings 64
Castlevania 64
Mystical Ninja Starring Goemon
Goemon's Great Adventure
Mischief Makers
Star Fox 64

PS1:
Final Fantasy IX
Omega Boost
Skullmonkeys
Alundra
Oddworld: Abe's Oddysey
Xenogears
Final Fantasy VII
Final Fantasy Tactics
Parappa the Rapper
Metal Gear Solid
MGS: VR Missions
Lunar: Silver Star Story Complete

Dreamcast:
Last Blade 2
Skies of Arcadia
DOA
Soul Caliber
Tech Romancer
Jet Grind Radio
House of the Dead 2

PS2:
Zone of the Enders: The Second Runner
Katamari Damacy
We Love Katamari
Ico
Shadow of the Colossus
God Hand
Okami
Maximo: Ghosts to Glory
Maximo Vs. The Army of Zin
Persona 3
Persona 4

X-Box:
Ninja Gaiden
Psychonauts
DOA3
DOA2 Extreme
Evil Dead: Regeneneration

Gamecube:
LOZ: The Windwaker
Viewtiful Joe
Resident Evil 4
Metroid Prime
Alien Hominid
Metal Gear Solid: The Twin Snakes
Skies of Arcadia: Legends
Killer 7
F-Zero GX

DS:
New Super Mario Bros.
Contra 4
Ninja Gaiden: Dragon Sword
Tetris DS
Advance Wars DS
Advance Wars Days of Ruin
Space Invaders Extreme
Chrono Trigger
Metal Slug 7
Retro Game Challenge

Xbox 360
Batman: Arkham Asylum
Shadow Complex
Castle Crashers
Alien Hominid HD
Street Fighter IV
Braid

Wii:
LOZ: Twilight Princess
Super Mario Galaxy
No More Heroes
Super Smash Bros. Brawl
Metroid Prime 3: Corruption
House of the Dead: Overkill
Madworld
Muramasa








Xbox LIVE:Namakubi86
BattleNET:[email protected]
Mii code:2792 7530 0497 7848


 

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