Gamnesia: Three Minutes to Midnight was E3's hidden gem
Moblin88 blog header photo
Moblin88's c-blog
Posts 0Blogs 4Following 0Followers 2



The Plus-Side to Developing A Game By Yourself

One problem faced by many developers starting their own game projects, is their ability to stick through to the end. People like me, get very bored very fast when we work on a project - I guess because of our generations short attention span.

As someone who is trying to make his own game, by himself, it's actually a lot easier to stay on task due to the lack of reliance on anyone else.

Why? Because if you get bored of programming, you can draw sprites, if you get bored of that, you can learn how to make your own music.

I currently had this revelation while creating my games first atmospheric theme:

This endless circle of productivity is actually more motivating than relying on others.

Given how I have tried to make games in the past with other people, they always fell flat or have a lower productivity.

With the new low-resource OUYA console and the resurgance of PC gaming, I predict that we are going to see more and more PC games made by one-man teams similar to when videogames were first starting out.

Hopefully this introduces some variety (and probably a lot of pretentiousness) into our very young medium :)
Login to vote this up!


Elsa   1
Spencer Hayes   1
RedSeed   1
sirdavies   1
Moblin88   1
riulyn   1



Please login (or) make a quick account (free)
to view and post comments.

 Login with Twitter

 Login with Dtoid

Three day old threads are only visible to verified humans - this helps our small community management team stay on top of spam

Sorry for the extra step!


About Moblin88one of us since 9:58 AM on 01.19.2012