All pictures were taken off of google because when I played BF3, it was on a 360
So let's pretend TF2 weren't free for a second, and that copies of it were still pretty cheap. I remember picking mine up about a year ago for $10 from Best Buy's bargain bin. I promoted it being “The Best thing I've ever spent $10 on” and I would probably still say so with a solid 300+ hours on it. So what's with the title of the topic?
What if I were to review TF2 based on its story mode, or even use it as a factor? TF2 had no story mode, so how would I do it? I wouldn't. It's a game centered around the multiplayer, and it promotes it self as it is.
As I write this, a better example comes to my head. Mirror's Edge. Can you factor in the mediocre combat? Yes, you can, because it exists. But it's nothing score defining. Combat isn't the main focus of the game, and it is used at times, but at most it's minimal enough to make the story believable and not have the main character miraculously bullet-dodging everything flying at her.