Admittedly, I've only gone through two full episodes out of the five. However, I know enough from the first two to know that The Walking Dead
is a gripping story about a man stuck in the zombie apocalypse with a little girl and one thing is obvious to anyone playing the game: everything sucks in the apocalypse.
The Walking Dead
is a stressful exercise in juggling your emotional states. One second, you're awkwardly walking down a hallway, clicking on whatever you can find to see what advances the story. The next, you're stuck with a gut-wrenching choice between who to save or side with and if you don't act quickly, shit is about to hit the fan- oh god! Walkers are bearing down on us! Click like crazy! Click like crazy! Is that a wrench!? Grab it! Grab it! Grab it! Smash its face in!
This game takes every chance to make you feel uncomfortable with the choices you're forced to make despite taking solace in the idea that it was your choice. And the idea of player choice is the only thing keeping you going as the situations in The Walking Dead
slowly spiral more and more out of control with unbearable, crushing despair and stress.
But everything that happens, happens because you chose for it to happen that way. It's a story that sinks its claws into you and makes you want to play more to see what happens next and wants to see how you do things because your choices will make your story that more intimate. So you wanted it to happen this way? Nobodies judging you. I just hope you can sleep at night knowing that other guy you didn't save is now dead because of you.
- Show me your moves
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