For those reading one of my SNES review blogs for the first time, here is the basic concept:
"While the SNES was a constant presence in my childhood, I never had a large collection of games for it. In fact, many of the games I played I still don't know the names of. It wasn't until I say the uproar over Breath of Fire 6 that I knew I played Breath of Fire 1 in the SNES.
After reading the excellent top 100 SNES games list by IGN:
I decided to go back and play those 100 games and review them. Well, as I looked closer at the list, I realized that there are many genres that did not age well from the SNES (racing, sports) and many other genres that I am simply not good at (shmups, arcade shooters) and others that I need other players to play against for an accurate representation (fighters). Also, I played many of the more well known games such as Final Fantasy and Super Metroid."
We finished with the legacy reviews, so we are beginning with the reviews after my hiatus. Please feel free to give me advise on my reviews, as I always look for improvement.
Also, here are a number of extra rules for Destructoid:
-If you have any suggestion of a game that is not in the IGN list that I should review, please suggest it.
-Make a bet on each game to check whether Chris Charter played it or not.
Without further ado, here is:
48-Zombies Ate my Neighbors:
Genre: Run and Gun.
Developer: Lucas Arts.
"Forty Feet of Terror In"
Assisting you with you thankless job against the B-Movie rejects is the multitude of supplies you could use against them. These are divided into weapons and items. While most Items are the usual fair of health items and decoy bombs usually found in Horde games, some items are unique and sometimes surprising. For instance, a rare potion transforms you into a Hulk-like beast for some time, however another potion (with a ? sign) might do anything from transforming you to said monster, to leaving you with one health bar. These items are scattered around in decent amounts, but a survival run would require care in their use.
Weapons are even more numerous than items. Ranging from your water machine gun, to Bazookas and Soda grenades. While the number of different weapons might suggest variety, the fact is that only four of them are of any use.
First, a large number of weapons actually behave similarly, and their damage output is pathetic considering the lag they induce when used. For instance, I could not find any difference between the Snow Cone, Football, and Cherry Bomb weapons. I rarely ever used them though, since they were outclassed by the simple Water Gun.
Second, the blast radius of the Soda Grenade makes it useless. Coupled with the difficulty in landing diagonal attacks, using it is more a hindrance than a help.
Third, since the game uses a scrolling inventory system, the useless weapons clog your selcetion making it difficult for you to quickly pick out your desired weapon.
In fact, I suggest anyone playing should only pick up Fire Hydrant, Bazookas, Lawn Blades, and the ever useful water gun.
Item Variety: +2 Weapon Variety is a Sham: -2 "Zombie Homecoming Dance in the Graveyard"
One area where the game consistently delivers is in its soundtrack. With tones inspired by shows such as the Adams Family and Scooby Doo, ZAMN manages to be aurally pleasant and atmospheric. Of course, the atmosphere is one of cartoonish horror and mysterious undertones.
While the soundtrack is not as large as it could have been, it manages to have no weak tracks, even if it doesn't have outstanding ones as well. Better still, the sound effects complement the music. Hearing the creepy moans of the Zombie hoard adds another layer to the creepy music of the neighborhood stages. The start up of Chainsaws add a frantic element to a calmer tune. All together, both sound departments did their job thoroughly well.
Music and Sound Design: +5 In Conclusion:
There are hardly more unique games than ZAMN, which explains its statues as a cult classic. However, most of this reputation is based on the special aesthetics of the game rather than its gameplay. While not mechanically deficient or broken, it does not inspire more than mild amusement. A fact that I wanted the game to end by the 25th level.
If the player is looking for a unique SNES experience, then it will be found here. However, it is not going to be a deep one except if Survival Runs, and I would hazard to guess that it won't be a fulfilling one for most. Even though, the prospect of facing off against a giant baby might be too tempting for some to pass by. Final: 29/50
1- Use only the Weapons I suggested.
2- Conserve your Health packs till you get one hit left.
3- Conserve your keys.
4- Sometimes, you need to defeat "boss" enemies to get special keys.
5- Bazookas can be used to shred hedges and break some walls.
6- Lawn Blades are the only weapons capable of killing ground fungus.
Many players who braved the famed Ghosts 'n Ghouls (Goblins) series probably recognize the Red Gargoyle enemy as the most obnoxious of them all. Apparently Capcom thought he was too obnoxious not to have a series of his own. The Red Ace manages to best his enemy in IGN's list by placing #44 in his game "Demon Crest".
Here is hoping it holds up to its parent series.
For Previous SNES game Reviews: The List
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