For those reading one of my SNES review blogs for the first time, here is the basic concept:
"While the SNES was a constant presence in my childhood, I never had a large collection of games for it. In fact, many of the games I played I still don't know the names of. It wasn't until I say the uproar over Breath of Fire 6 that I knew I played Breath of Fire 1 in the SNES.
After reading the excellent top 100 SNES games list by IGN:
I decided to go back and play those 100 games and review them. Well, as I looked closer at the list, I realized that there are many genres that did not age well from the SNES (racing, sports) and many other genres that I am simply not good at (shmups, arcade shooters) and others that I need other players to play against for an accurate representation (fighters). Also, I played many of the more well known games such as Final Fantasy and Super Metroid."
We finished with the legacy reviews, so we are beginning with the reviews after my hiatus. Please feel free to give me advise on my reviews, as I always look for improvement.
Also, here are a number of extra rules for Destructoid:
-If you have any suggestion of a game that is not in the IGN list that I should review, please suggest it.
-Make a bet on each game to check whether Chris Charter played it or not.
Without further ado, here is:
51-Super Ghouls 'n Ghosts:
Genre: Action Platformer.
"Not even you can defeat the fiend without the magic bracelet"
In what was by then a tradition of the series, the game does not end the first time around. Arthur reaches the fiend's HQ only to get a telepathic SMS from the princess stating that he could not hope to defeat the final boss without the special weapon she hid in the beginning.
Ergo, another trek across the game's 7 levels is necessary to beat the game. This is not bad in itself because SGG deserves to be played several times over. However, the lack of change in the game's second run through is disappointing. True, the difficulty is raised a little, however a simple change of enemy placement and/or mirroring the levels would have been much better.
Also, the game now forces you to beat the 7th level boss with the not so good bracelet weapon, which proves to be a pain in the neck. Finally, when faced with the final boss, he proves to be a formidable but ultimately boring boss with a disappointing theme.
At least the credits were hilarious and completely worth it. You even get the princess measurements in the credit (Arthur does not have an excuse when shopping for her now).
Second time same as the first: -3 Boring Final Boss: -2 Funny Credits:+1 In Conclusion:
If you can learn to master the game, and hence be able to mange its difficulty, SGG can be one of the most rewarding experiences for any gamer. It is a game with a unique style, that introduces the princess with her measurement sizes in the credits screen. That flaunts Arthur's underwear like a champ, and that unabashedly asks you to end the game twice in order to get the credits.
While the original SNES version asked you to do so in one go, any emulator can be used as a save function and allows players to beat the game at their leisure. Now, there is no excuse not to try this game out, as it is a must play title for any gaming fan.
1- Learn how to use the double jump extensively.
2- Using magic gives you a couple of invincibility frames.
3- Try out the weapons to see which you like most.
4- Jump a lot to look for chests.
5- Second time over, don't forget you need to beat the level 7 boss with the bracelet.
With Zombies being a constant presence in both popular culture and videogames, it is surprising to find them relegated to RPG exp fodder in the SNES generation. However, one game was a pioneer of its time and a precursor to the current fascination for zombies. In #48, the hilariously named Zombies Ate My Neighbor is a father to the current trend.
For Previous SNES game Reviews: The List
LOOK WHO CAME: