For those reading one of my SNES review blogs for the first time, here is the basic concept:
"While the SNES was a constant presence in my childhood, I never had a large collection of games for it. In fact, many of the games I played I still don't know the names of. It wasn't until I say the uproar over Breath of Fire 6 that I knew I played Breath of Fire 1 in the SNES.
After reading the excellent top 100 SNES games list by IGN:
I decided to go back and play those 100 games and review them. Well, as I looked closer at the list, I realized that there are many genres that did not age well from the SNES (racing, sports) and many other genres that I am simply not good at (shmups, arcade shooters) and others that I need other players to play against for an accurate representation (fighters). Also, I played many of the more well known games such as Final Fantasy and Super Metroid."
We finished with the legacy reviews, so we are beginning with the reviews after my hiatus. Please feel free to give me advise on my reviews, as I always look for improvement.
Also, here are a number of extra rules for Destructoid:
-If you have any suggestion of a game that is not in the IGN list that I should review, please suggest it.
-Make a bet on each game to check whether Chris Charter played it or not.
Without further ado, here is:
88- Sunset Riders:
Genre: Side-Scrolling Shooter.
Now, take out the bosses and the wild west design. What you are left with is the bare mechanics of the game. Essentially, these mechanics are similar in most games of the genre. The objective is going forward without dying, and shooting those who wish you dead.
SR does not deviate from this basic formula at all. You have the choice between protagonists, but that means simply choosing between two who have pistols, or two who have shotguns. Yet, is there really any difference between the two? In full power up mode, (which means picking up two common items). both are similarly potent.
That is all you have in your arsenal. No other guns, no bombs, and only the ability to duck and jump. Basically, this serves you throughout the game with the exception of the bosses. Who will require a more nuanced approach from the players.
With no variety in gameplay, their is little beyond the personality of the game to old your interest. Sure, the game will hold your interest for a second and third play-through. However, you are likely to have mastered the game by the second time, with the final battle being the only challenge you face. No Variety: -2 In Conclusion:
Perhaps the greatest achievement of Sunset Riders is in being able to be expressed so thoroughly in a short review. It is a by-the-book side-scrolling shooter with no wish to stand out. Yet, it stands out by virtue of its unique and playful personality.
I cannot say that Sunset Riders is a great game, not even a very good one. Yet, it is a game I am happier having played it, and a game I would recommend anyone buys in any emulator.
1- Learn the pattern of the bosses thoroughly.
2- Shotgun are better than pistols in my opinion.
3- Tap the fire button rapidly for faster firing.
4- Do not lose any lives going to the bosses.
Continuing my second climb down IGN's top 100, I am going to play another Konami game. This one is Konami's answer to Sega's sonic, starring an opossum instead of a hedgehog. This is going to be #87 Sparkster, who looks to be a 90's animal icon wannabe through and through.
For Previous SNES game Reviews: The List
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