For those reading one of my SNES review blogs for the first time, here is the basic concept:
"While the SNES was a constant presence in my childhood, I never had a large collection of games for it. In fact, many of the games I played I still don't know the names of. It wasn't until I say the uproar over Breath of Fire 6 that I knew I played Breath of Fire 1 in the SNES.
After reading the excellent top 100 SNES games list by IGN:
I decided to go back and play those 100 games and review them. Well, as I looked closer at the list, I realized that there are many genres that did not age well from the SNES (racing, sports) and many other genres that I am simply not good at (shmups, arcade shooters) and others that I need other players to play against for an accurate representation (fighters). Also, I played many of the more well known games such as Final Fantasy and Super Metroid."
We finished with the legacy reviews, so we are beginning with the reviews after my hiatus. Please feel free to give me advise on my reviews, as I always look for improvement.
Also, here are a number of extra rules for Destructoid:
-If you have any suggestion of a game that is not in the IGN list that I should review, please suggest it.
-Make a bet on each game to check whether Chris Charter played it or not.
Without further ado, here is:
73- Pocky and Rocky 2:
Genre: Top-Down Adventure.
"A beautiful moon in the sky"
It can be easily said that the in-game graphics of Pocky's titular adventure to be one of the best in the SNES. Wisely using a style that is at once expressive and lovable, the artists create a wonderful and varied set of stages. With some outstanding stills in the game, I am still disappointed at the terrible between stages cut-scenes.
The best of the game's art is however is not in its backgrounds, but in its sprite design. The robotic toddler army (I think they are toddlers) look suitably out of place in a fighting zone, while the sudden Ninja ambushes are made much more surprising by the Ninja's animations. With Pocky effortlessly throwing dozens of cars in screen while avoiding barrages of enemy attacks, the game still retains its colorful and signature look.
In contrast, is the menacing design of the bosses, which conveys their threat convincingly. Of course, having the boss music being suitably tense, the player never ignores these fearsome foes. Taking place in Japan, the music naturally aims to sound like traditional Japanese songs.
While the soundtrack succeeds in giving a third dimension to the game, with a good soundtrack that complements the setting of the game. It does not however manage to reach a level of consistent greatness. It soon becomes a forgettable but solid effort.
Graphical Design: +4 Music:+2 In Conclusion:
I only knew Natsume through their Harvest Moon series, and we can see the influence of that series's art style on P&R2. From playing this game, I am happy to have experienced the gem that was considered Natsume's second arm.
While the franchise is dead now. This is a game that is worth playing for anyone looking for a solid SNES game to play, fans of Geomon being the first invited.
Final: 42/50 (+3 for Co-op)
1- Buy lots of keys.
2- Little Ninja opens chest w/o keys.
3- Bomber guy breaks boulders.
4- Study the bosses patterns.
After this, I am actually going to play what is probably the only EA game in the IGN list. It is going to #71 Jungle Strike, the predecessor to all the modern bro shooters of this day. Actually, it is a helicopter shoot em up with strategy elements.
For Previous SNES game Reviews: The List
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