For those reading one of my SNES review blogs for the first time, here is the basic concept:
"While the SNES was a constant presence in my childhood, I never had a large collection of games for it. In fact, many of the games I played I still don't know the names of. It wasn't until I say the uproar over Breath of Fire 6 that I knew I played Breath of Fire 1 in the SNES.
After reading the excellent top 100 SNES games list by IGN:
I decided to go back and play those 100 games and review them. Well, as I looked closer at the list, I realized that there are many genres that did not age well from the SNES (racing, sports) and many other genres that I am simply not good at (shmups, arcade shooters) and others that I need other players to play against for an accurate representation (fighters). Also, I played many of the more well known games such as Final Fantasy and Super Metroid."
This is going to be another legacy review from the forum I first started this task, so I am still embarrassed about showing it here. Note that this was before Return to Dreamland was released.
Also, here are a number of extra rules for Destructoid:
-If you have any suggestion of a game that is not in the IGN list that I should review, please suggest it.
-Make a bet on each game to check whether Chris Charter played it or not.
Without further ado, here is:
62- Kirby's Dream Land 3:
Developer: Hal Laboratory.Year: 1994.
Yes, the year of release is not a mistake. Sure this game was released after the industry earthquakes FFVII and Mario 64. Sure this game was released after the SNES became obsolete. Sure Kirby looked like the guy who crashed the party 5 hours after it ended.
Does that mean the game is not worth dusting the old SNES for one last hoorah. Apparently it was, as this game sold badly. In fact, its sales made Nintendo apprehensive about the franchise and Kirby had to do all kinds of stuff to convince the Big-N of his marketable appeal.
I can say that those who decided not to dust off the old SNES probably made the wrong decision, as this is easily better than any 2-D platoformer on the PS1 and 64 at the time. Even though most were ogling in 3-D territory by now.
Anyway, here is the review:
The Fun Factor:
For those unfamiliar with the Kirby platformers, they are very different than your run of the mill platformer. They involve multi-layered levels with little “platforming” elements like death traps and precision jumps. You also have rather long healthbar, and an infinite jump. Its all about moving the little guy, inhaling stuff and blowing them at other stuff. Sometimes you swallow stuff and copy their powers, which is the gist of the gameplay.
It is a really fun gameplay mechanic, which makes playing the level each and every time a different experience depending on how you win it. There are 8 abilities that you can copy and use.
“Wait just a minute?” Kirby fans used to dozens of abilities will say, only 8. Well, in this installment you get a variety of different sidekicks that you can ride, and combining each ability with one of your six companions give a different result. to a total of 64 different abilities, 65 if you count your neutral state. The difference in style each companion gives is overwhelming. Some are more fun than others, but all of them are preference based, since each gives a different experience.
This makes the necessary repetition completing the game will demand an okay task. On that note, the game demands that you get a heart-star from each stage. But there is a catch, you don’t collect the heart-star by finishing the stage, but each stage offers a clue on something you should do to get the star. This will demand you play the level sometimes more than once, on average three times to figure out what you need to do and how to do it. It might feel cumbersome at times. especially in some long stages, but the variety in doing the task will make it less so.
Finally, to the final mechanic in the game. That of Gooey, a purple slime who you summon to help you. This slime thing is supposed to be used in CO-OP with a friend, and it is the only situation I imagine the thing to be of any use or fun at all. Because the computer just annoys you when it uses it, which is why I rarely summoned the gluttonous slime.
It is really difficult to give a score to the amount of fun a good Kirby game gives. Its a unique brand of surreal gameplay and specific fun. If you enjoy Kirby games, you will absolutely love this one. If you don’t enjoy Kirby games, then there is something wrong with you and you need to go see a psychiatrist. Kirby blows, spits, and sometimes even swallows, and he is going to kick your butt.
Kirby games are notoriously easy, they are like a playground where you can do lots of stuff and there is nothing menacing trying to stop you. You can make it hard for yourself by attempting self-challenges, but the game itself offers little difficulty.
However, the difficulty scales slightly as you progress and then it spikes considerably in the final world. But it never becomes outright difficult, and you will be mostly relaxed playing the game. Even the final boss is nothing to be afraid off, as two lives in you will most probably have figured him out.
Hal Lab knew this, so they opted with another type of challenge. Continuing the social gaming culture of Nintendo, Hal demanded from the player a star from each level, and the conditions for getting those stars are never explicitly said. They gave clues and asked the player to figure them out. Most are pretty easy, but there are a couple that will demand replay upon replay.
Its not unfair, but is slightly cheap from Hal. But, considering 1997, the social component with lack of internet was strong. Now you have the internet, so you will never play alone.
This is a Kirby game, and you will know it. In an era were technical graphics were the fad, Hal gave an absolutely charming look to Dream Land. It looked like a children’s book drawn and colored by crayons, as the environment melded into itself, and yet remained sharp.
The music in the game was simply epic, Kirby is a hero that takes himself seriously, and he demands he goes through his adventure to the epic tunes. Kirby will not be disappointed, because this game carried on the tradition of mixing the epic with the surreal, creating an absolute fun experience.
Not to mentione the boss battles, which are intense, fun, and Kirby-like to the extreme. Anyone familiar with Kirby will recognize the badd guys immediately, but even Kirby veterans will be surprised by the change in these boss battles, pleasantly so.
However, what truly makes this game a stylistic master piece is the animation, from the cut scenes to the little things. First, the cutscenes are hilarious. Second, Kirby’s movement and animation is superb.
Finally, the little things are amazing. From the enthusiastic animation of the friends as you approach them, to the shock when you ride on and not the other. They look either happy or disappointed. Kirby is then rolled into a ball, rides a bird, or is carried around by an owl. These little animations from the friends and foes make this whole adventure a charming and fun ride.
We all know who is Kirby’s favorite companion, since his face looks like he is having an orgasm while she is riding his head.
This is a game that has pink badass charm all over it, and if you are not into pink badass charm, then you need your head checked. Or better still, your balls.
A pick up and play game. The controls are solid, and the gameplay is intuitive. Every level saves, and you can go back every now and then and sink right into it. Music is superb, and motion is pin-point. The game does not require much dedication, nor does it punish you for ignoring it for a long time.
However, if you are not into the formula then you won’t enjoy it.
Again, if you are not into the formula then there are a multitude of ways on which you can go f*ck your self, because Kirby rules.
Lord Spencer’s Score:
I obviously enjoyed this game. WIll I give it a high score in my criteria.
No. because of the obvious fact this game was released two years late. When you are busy playing Mario 64, you are not expected to dust off the SNES and play it, and for this lousy gesture from Hal to their fans, this game gets a low score from me.
Since it is a 1997 game, I will compare it to 1997 games, and by then we had Mario 64 and this game was only 10 dollars cheaper. Compared to that legendary game, this admittedly fun game takes a back seat. I usually inflate for time/era but my hands are tied when the game is released after Mario 64.
Overall: 10/5/9/9/5 38/50
Kirby always gets smack for being a late party crasher. And he will most probably get some in his latest return to dream land. You need to learn some punctuality bro, try swallowing a clock.
I don’t know about you, but I am super hyped to play Kirby’s newest adventure.
The next game in my countdown will be IGN’s #60 Aladdin, based on the Disney cartoon.
For previous entries in the SNES reviews, see:
90- Blackthorne 78- X-Men: Mutant Apocalypse 77- Shadowrun 76- Soul Blazer 74- Illusion of Gaia SC- Terranigma 69- Out of This World 66- The Lion King 65- R-Type III: The Third Lightning
Thank You for reading
LOOK WHO CAME:
Hyper Lemon Buster Cannon 1