For those reading one of my SNES review blogs for the first time, here is the basic concept:
"While the SNES was a constant presence in my childhood, I never had a large collection of games for it. In fact, many of the games I played I still don't know the names of. It wasn't until I say the uproar over Breath of Fire 6 that I knew I played Breath of Fire 1 in the SNES.
After reading the excellent top 100 SNES games list by IGN:
I decided to go back and play those 100 games and review them. Well, as I looked closer at the list, I realized that there are many genres that did not age well from the SNES (racing, sports) and many other genres that I am simply not good at (shmups, arcade shooters) and others that I need other players to play against for an accurate representation (fighters). Also, I played many of the more well known games such as Final Fantasy and Super Metroid."
We finished with the legacy reviews, so we are beginning with the reviews after my hiatus. Please feel free to give me advise on my reviews, as I always look for improvment.
Also, here are a number of extra rules for Destructoid:
-If you have any suggestion of a game that is not in the IGN list that I should review, please suggest it.
-Make a bet on each game to check whether Chris Charter played it or not.
Without further ado, here is:
61- Breath of Fire 2:
Big Ol' Mustache
First things first, I am changing my rating system to better rate different genres according to their own rules. It will still be from 50 quality points, but every title will start from 25 and earn/lose points according to criteria important to the titles and genres themselves.
Final Fight has an old reputation in the brawler genre, it has been a constant presence in arcades and is even represented in Capcom Vs. Marvel by the Burly Mayor Hagger. I am yet to play any other Final Fight game, but from what I saw from this first one is that this lofty reputation is totally undeserved.
Starting from the limitations of the brawler genre, to the limitations of the actual game itself, Final Fight is proving to be one of the few SNES game I disliked in my current attempt to review the top 100.
"Your daughter for your cooperation"
Every brawler needs a reason for the hero(s) to go in a linear path of destruction. In FF, Mike Hagger is the burly mayor of New York, and he is clamping down on crime in the city. The local thugs don't take kindly to that, and they kidnap his daughter to show him their disapproval of his policies. Just like any half decent mayor, Ol' Mario in Steroids removes his shirt and goes brawling in the streets of NY. Also, there is Ken-wannabe Cody who loves Hagger's daughter.
Hagger's mustache proves to be the only noteworthy presence in the game. As the thugs being an assortment of generic types, and the bosses being only a light upgrade on their minions. The other playable character, Cody, is as boring as his name. Inexplicably, Cody is actually the better fighter, so whomever picks the superior character in Hagger needs to contend with being disadvantaged by the game.
Hagger's Mustache: +4
Cody and the Generic Thugs: -3
"Linear punch-a-face game"
This game in theory can be played in the NES with slightly downgraded animations. In the NES, it might be considered a classic, but in the more powerful SNES, its mechanical shortcoming are all too apparent. For instance, the game only uses two buttons, one for attacking and the other for jumping. This leaves no room for guarding, attack switching, or any truly complex move-set.
True, there are grab attacks, but they are initiated when the player's sprite contacts the enemy sprites in a haphazard rule. You can grab the enemy, or you might get punched in the face. Regardless, all tactics are then found to be inferior to spamming Drop Kicks most of the time.
Why do we need to spam Drop Kicks you say? Well, there are a bunch of reasons:
First, the enemies do more damage than you.
Second, the enemies take more damage than you.
Third, Drop Kicks is the only attack where you are sure that its range is more than the enemies.
What ensues is a constant barrage of Drop Kicks, these Kicks launch the thugs off-screen. Hence, you need to wait for them to reappear on-screen to Drop Kick them again. Rinse and repeat. In theory, you could finish the game without taking damage at all with consistently well placed Drop Kicks, and the occasional grab-a-boss technique. Of course, this proves to be a most boring practice.
In hindsight, perhaps the very short length of the game is a blessing. Yes, the more I think about it the more I am convinced that the short five stages the game consists off is a way for the developers to save us from its mundane gameplay.
Short Length: +2
"Andores, Andores everywhere"
Andore is one type of thug that takes 15-20 Drop Kicks before dying. They are present in every level of the game bar the first one. It is not an isolated incident, as the same thugs populate all five levels. The levels themselves are only told apart by well made, if boring, backgrounds.
Aside from those backgrounds, there is little to differentiate between levels in the game. Bloody Andore will show his ugly face every now and then, as similar sounding music blasts. Of course, Hagger himself or Cody won't ever change, they move with the same animation, the same pose, and attack with the same animations and poses again and again.
One thing brawlers have in advantage over other genres is their big sprite design, which leave a lot of room for expression in their characters. It is a shame FF doesn't use that large design for anything other than a smirk in one of the bosses face.
Mundane Design: -3
This turned out to be a shorter review than I though it would. It is short game, so there is that. However, here are a number of other sorry facts about the game. Item grabbing recognition is wonky at best, deadly at worst. The only way to escape combos from enemies is by executing a special move that also depletes your health. (-2
I will stop there and go into some moral grounds. The last game I reviewed for the SNES is BoF2, which is another Capcom game. It had its share of problems, but it also had heart. The fact that FF sold more than both BoF1 and 2 is a testament that games don't sell on merit alone. That Capcom is failing hard now might be belated Karma fro all the Final Fight games it sold, as well as several shamefully designed games like it.
1- Don't play the game.
If you insist on wasting your time:
2- Press R+L+Start at title screen to customize difficulty.
3- Use Special Move to break oncoming barrels.
4- Make sure to never lose a Katana if you have one.
5- Knifes are useless and could open you up for attack.
6- DROPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP KIIIIIIIIIIIIIIIIIIIIIIIIIICKKKKKKK (Jump and press attack)
Ok, so my first game in the retreat was a dud. After FF, there are a bunch of fighting and racing games until #94 The Adventures of Batman and Robin. I am going to play it next, and hope for the best.
For Previous SNES game Reviews:
LOOK WHO CAME: