For those reading one of my SNES review blogs for the first time, here is the basic concept:
"While the SNES was a constant presence in my childhood, I never had a large collection of games for it. In fact, many of the games I played I still don't know the names of. It wasn't until I say the uproar over Breath of Fire 6 that I knew I played Breath of Fire 1 in the SNES.
After reading the excellent top 100 SNES games list by IGN:
I decided to go back and play those 100 games and review them. Well, as I looked closer at the list, I realized that there are many genres that did not age well from the SNES (racing, sports) and many other genres that I am simply not good at (shmups, arcade shooters) and others that I need other players to play against for an accurate representation (fighters). Also, I played many of the more well known games such as Final Fantasy and Super Metroid."
We finished with the legacy reviews, so we are beginning with the reviews after my hiatus. Please feel free to give me advise on my reviews, as I always look for improvment.
Also, here are a number of extra rules for Destructoid:
-If you have any suggestion of a game that is not in the IGN list that I should review, please suggest it.
-Make a bet on each game to check whether Chris Charter played it or not.
Without further ado, here is:
61- Breath of Fire 2:
Big Ol' Mustache
"Andores, Andores everywhere"
Andore is one type of thug that takes 15-20 Drop Kicks before dying. They are present in every level of the game bar the first one. It is not an isolated incident, as the same thugs populate all five levels. The levels themselves are only told apart by well made, if boring, backgrounds.
Aside from those backgrounds, there is little to differentiate between levels in the game. Bloody Andore will show his ugly face every now and then, as similar sounding music blasts. Of course, Hagger himself or Cody won't ever change, they move with the same animation, the same pose, and attack with the same animations and poses again and again.
One thing brawlers have in advantage over other genres is their big sprite design, which leave a lot of room for expression in their characters. It is a shame FF doesn't use that large design for anything other than a smirk in one of the bosses face.
Mundane Design: -3 In Conclusion:
This turned out to be a shorter review than I though it would. It is short game, so there is that. However, here are a number of other sorry facts about the game. Item grabbing recognition is wonky at best, deadly at worst. The only way to escape combos from enemies is by executing a special move that also depletes your health. (-2
I will stop there and go into some moral grounds. The last game I reviewed for the SNES is BoF2, which is another Capcom game. It had its share of problems, but it also had heart. The fact that FF sold more than both BoF1 and 2 is a testament that games don't sell on merit alone. That Capcom is failing hard now might be belated Karma fro all the Final Fight games it sold, as well as several shamefully designed games like it.
1- Don't play the game.
If you insist on wasting your time:
2- Press R+L+Start at title screen to customize difficulty.
3- Use Special Move to break oncoming barrels.
4- Make sure to never lose a Katana if you have one.
5- Knifes are useless and could open you up for attack.
6- DROPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP KIIIIIIIIIIIIIIIIIIIIIIIIIICKKKKKKK (Jump and press attack)
Ok, so my first game in the retreat was a dud. After FF, there are a bunch of fighting and racing games until #94 The Adventures of Batman and Robin. I am going to play it next, and hope for the best.
For Previous SNES game Reviews:
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