For those reading one of my SNES review blogs for the first time, here is the basic concept:
"While the SNES was a constant presence in my childhood, I never had a large collection of games for it. In fact, many of the games I played I still don't know the names of. It wasn't until I say the uproar over Breath of Fire 6 that I knew I played Breath of Fire 1 in the SNES.
After reading the excellent top 100 SNES games list by IGN:
I decided to go back and play those 100 games and review them. Well, as I looked closer at the list, I realized that there are many genres that did not age well from the SNES (racing, sports) and many other genres that I am simply not good at (shmups, arcade shooters) and others that I need other players to play against for an accurate representation (fighters). Also, I played many of the more well known games such as Final Fantasy and Super Metroid."
We finished with the legacy reviews, so we are beginning with the reviews after my hiatus. Please feel free to give me advise on my reviews, as I always look for improvement.
Also, here are a number of extra rules for Destructoid:
-If you have any suggestion of a game that is not in the IGN list that I should review, please suggest it.
-Make a bet on each game to check whether Chris Charter played it or not.
Without further ado, here is:
44- Demon's Crest:
Genre: Action Platformer.
"Dance the dance of the dead"
With Capcom on the wheels, you should always expect a great soundtrack. Unfortunately, DC only half delivers. While the soundtrack is suitable to the game, and it does have its highs, it nevertheless fails to excite.
Decent is not a good enough adjective. Perhaps, I wouldn't feel such about the soundtrack if it delivered a good final boss theme. However, as I stated, the final battle fell flat in many ways, one of which is the pedestrian theme.
With the sound department not giving much of an atmosphere to the game, it was up to the art department to do so. Continuing with the game's excellence with the bosses, the game's prime artistic achievements are in the boss design, as well as the designs for Fireband and his different forms.
The stages and the environment in the other hand are well done, if not spectacular. Obviously getting inspiration from gothic motifs, the game's cemeteries and castles look decent enough, with good backgrounds throughout. However, we do not get any of the visual flair Super Ghouls 'n Ghosts was famous for.
Decent Music: -1 Boss Design: +2 "Now feel the Wrath of Heaven"
Having excellent action gameplay mechanics, a non-linear quest, varied forms and collectibles, as well as a unique premise and cool bosses. You would imagine DC would be a critical success cited among the greatest games of all time.
However, this is not the case, because as in many other games, DC manages to have all the pieces in the board but it doesn't go far enough with them. Perhaps, DC2 would have fulfilled the promise if DC did not flop so badly.
As it is now, the game would have really needed another stage. Perhaps better music and a better final fight. However, the most it needs is actually just a tightening of the game's core mechanics and objectives. For example, pressing the shoulder buttons to change forms would have been much better than having to enter the menu every time. Also, as I stated before, the game becomes ridiculously easy at the end. Yet, getting the best ending and the real final fight is nigh impossible.
To explain, you need to find all items before facing the final boss. Which is mostly easy by exploring the game-world. However, one health expansion can only be earned by completing an obtusely hard mini-game. In my opinion, mastering that game enough to get the health expansion would be more difficult than finishing the entire game without getting hit once. Worse still, its not a bloody fun game.
Bloody Stupid Mini-Game: -10000 (-2 if you don't care about getting the "best ending") In Conclusion:
If there is one game I would like to see a sequel for, not just because I liked it but also because I want to see it fulfill its promise, that game would be DC. While I will never reach the game's true ending, I was pleasantly surprised by how good the game is.
With very few games having flying protagonists, it was cool reigning terror on my enemies as Fireband. Too bad not many people experienced that feeling in the game's initial run.
1- First time fighting a boss, don't use potions.
2- Press start in the World Map to know where the levels are.
3- Don't bother with any potions other than Ginsing.
4- Don't waste money on spells..
5- If you must use spells, the only one that does anything is Death.
6- Don't try to beat that stupid mini-game, your time is worth much more.
If you ever felt like you wanted to be part of the great evolutionary chain of some animal, then this game is for you. At #42, EVO: Search for Eden, is game that gives you the freedom of evolving a fish into something other than a fish, sparking hundreds of combinations that you can try.
Hopefully the game is as fun as the concept.
For Previous SNES game Reviews: The List
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