For those reading one of my SNES review blogs for the first time, here is the basic concept:
"While the SNES was a constant presence in my childhood, I never had a large collection of games for it. In fact, many of the games I played I still don't know the names of. It wasn't until I say the uproar over Breath of Fire 6 that I knew I played Breath of Fire 1 in the SNES.
After reading the excellent top 100 SNES games list by IGN:
I decided to go back and play those 100 games and review them. Well, as I looked closer at the list, I realized that there are many genres that did not age well from the SNES (racing, sports) and many other genres that I am simply not good at (shmups, arcade shooters) and others that I need other players to play against for an accurate representation (fighters). Also, I played many of the more well known games such as Final Fantasy and Super Metroid."
This is going to be another legacy review from the forum I first started this task, so I am still embarrassed about showing it here.
Also, here are a number of extra rules for Destructoid:
-If you have any suggestion of a game that is not in the IGN list that I should review, please suggest it.
-Make a bet on each game to check whether Chris Charter played it or not.
Without further ado, here is:
Another game I never finished in my childhood. Playing this now brought back a lot of beautiful memories of bygone days. Nevertheless, I will not let emotions cloud my judgment on the game.
I think this game is in direct competition with another game I reviewed, the Lion King. Since both are Disney inspired, and both being platformers. There is a one year difference between the two, which accounts for somethings, but gameplay is ageless and it is where most of my review focuses on.
The Fun Factor:
With a level design that values pin point precession in landing, you would imagine a lot of trial and error needs to be invested. However, with the introduction of a slow landing mechanic and a level design that is made for speed gaming, the pin point jumps become intuitive.
There are enemies in the level, and the way to defeat them is uniformly jumping on them to trigger the hand spring mechanic. The game revolves around that innovative mechanic; when you jump on a pole or a bad guy, Aladdin lands with his hands and propels himself upwards. Which makes for a lot of neat moments.
Throughout the stage, there are gems you collect to increase your life bar. Some of those gems are red, and they require more skill to get than the regular green gems. Skills involving chain jumping and clever use of the slow landing mechanic. And it is in the clever use of these mechanics that the game becomes fun.
In fact, the gameplay does not shine unless you rush through the game. Slowly winning every level is repetitive and not satisfying, but rushing through the stages is adventurous and thrilling. You feel like Aladdin did during his first chase in the movie.
This not a challenging game. And while it is not easy, finishing the game should be a breeze for gaming people. Since the level design is intuitive and built for rush playing, and since life lamps re-spawn after you die, you will rarely find yourself short of lives.
This coupled with easy bosses, and the only challenge in regular gameplay is the rug escape level, which is a matter of memorizing the pattern. In fact, I defeated the final boss in my first attempt, and my health was not even full.
If you want to add some zest to your game, go for the red gems which require some creative thinking to get. Other than that the game is fairly simple and straightforward.
The sprite representing Aladdin is horribly rendered. Other than that, the other characters are well drawn and move in a funny an reasonable way. The background drawings are clear and representative.
I was a little disappointed with the soundtrack which is not as powerful as the one used in the Lion King. Which is understandable since the music in the movie was not as powerful as the Lion King. Regardless, Capcom did a good job with the boss music which is really good.
Where the game style shines is the level design, which was obviously designed with the intent of using all of Aladdinís street rat skills to traverse the level. This allowes for really cool gaming moments where you effortlessly jump from pole to pole to enemy to pole to ledge. I spent half a level in the air due to the intelligent level design.
The game can easily be picked up, and it supports a password system for the busy ants around. The graphics are solid, and the music is not annoying.
This a gamer friendly game that would not punish your keyboard controls. And the sentimental value is a plus
Lord Spencerís Score:
Is this another money grabbing scheme from Disney. The answer is yes. Although to a lesser degree than the Lion King. However, since Capcom was responsible for the game, I expected a more solid experiance. This being #60 in IGNís countdown is unfathomable for me. I regret giving the Lion King 7 in my criteria but I will correct the mistake with Aladdin.
Overall: 7/3/8/6/5 27/50
A game plummets to below the 30ís for the first time since 6 games ago. Which symbolizes that my reviews will get tougher, and that games need to rely in more than sentimental value. I am looking for a solid gaming experience, and would punish any game that does not give me one.
The next game that interests me on the list is DKC3 which I already finished 3 times before. It is the third best in the DKC series, and would imagine a 35 score being what it gets.
So I would skip to the quirky mad game Earthworm Jim, which is #57 in IGNís list. Hope I donít regret going into the unknown madness of the worm
Should be crazy.
For previous entries in the SNES reviews, see:
90- Blackthorne 78- X-Men: Mutant Apocalypse 77- Shadowrun 76- Soul Blazer 74- Illusion of Gaia SC- Terranigma 69- Out of This World 66- The Lion King 65- R-Type III: The Third Lightning 62- Kirby's Dream Land 3
Thank You for reading
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