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It seems Steam supports questionable pricing policies

Several years ago Steam did a very clever decision to support several distinct regions by allowing publishers and developers set specific pricing for those regions and also allowed them to set specific reginal restrictions which can limit l...

 
 
 
 

Use more lube and stop whining

Recently Resident Evil 6 got released on PC, and I, with my undying (or probably, currently, undead) love for the series since 1996, couldn't pass it, despite the mixed, at best, reactions to the game from most sites and people i trust op...

 
 
 

Gamedesign through gamer’s eyes: Fuck Earth

(also on my blog) How many times have we saved planets, worlds, universes and all of their inhabitants, or watched them die, when something goes wrong? You’d think, we will get so used to it, we shouldn’t even care and just go through mo...

 
 
 

Dear Dan. Talking with Dan Pinchbeck. Part 4

(original photo here) And original post on my blog here. It’s time for the final part of the super long and exciting talk with Dan Pinchbeck. As promised, we talk about CryEngine, pros and cons of making two games at once, my dream desi...

 
 
 

How Gearbox knows Jack (and forgets Duke)

(Also on my blog) This may sound strange at first, but Handsome Jack from Borderlands 2 and Duke Nukem from his latest Forever game have much more in common, than it first seems. However, Jack has something, that Duke lacks - charisma. A...

 
 
 

Hitman Emotion

(Also on my blog) So, IO decided to do a huge spoiler on one story point of Hitman Absolution. Something, that i didn't get was the reasoning behind the thing that happens int hat spoiler - it was necessary "to bring emotion to a charact...

 
 
 
 

Dear Dan. Talking with Dan Pinchbeck. Part 3

(original photo here) And original post on my blog here. And a week after, here’s a new part of my talk with Dan Pinchbeck, the creative director of thechineseroom. This time, we’re going to talk a bit more about the two new projects of...

 
 
 

Dear Dan. Talking with Dan Pinchbeck. Part 2

(original photo here) And original post on my blog here. And now, the second part of my talk with Dan Pinchbeck. We talk about the game pricing, strange «price per hour» concept in game pricing, influence of indie bundles and steam on g...

 
 
 

Dear Dan. Talking with Dan Pinchbeck. Part 1

(original photo here) And original post on my blog here. After wondering for a bit on why won’t a finally buy a webcam and start trying to interview different game developers I made the only right decision — bought a webcam and tried to...

 
 
 

Once again enter the world of survival horror

Survival horror is dead. As a Capcom invented moniker, as a Capcom influenced control scheme and game structure. Probably, even as a major mainstream game genre (well, action-adventure subgenre, actually). Some argue, that it's concepts, ...

 
 
 

Bioshock is an OK FPS

So, BioShock was, apparently, a very big thing. And i still don't get why exactly was that. Now, don't get me wrong, BioShock was a rather good, if frustrating at times, FPS "with a twist". It was nicely made, had several really good thin...

 
 
 

An art gallery

Recently, there was a lot of talk about the art games, the "nongames", mostly because of the release of two highly different "art games": Dear Esther and Journey. I heard lots of different opinion about this "type" of game and wondered ab...

 
 
 

ME3: Selling endings

Now, there's a lot of controversy around the ME3 ending. You probably know this even if you didn't know the series existed (if there's anyone out there who would fit this description). However, there's one possibility, strongly hinted wit...

 
 
 
 

Why Silent Hill doesn't need "mythology"

Since its release in '99, Silent Hill inspired people to form communities around the series, to talk and wonder about the secrets of that mysterious foggy city. In 2001 i got into internet for the first time and, quite obviously, started ...

 
 
 

Xenophilia: Illegal childhood

Think of any great videogame released 1980-2000. Yep, that game is great. And you know what? I never had a legal copy of it. You see, there were none in Ukraine. And in, pretty much, any post-soviet country actually. What a fun childhood ...

 
 
 

Gamedesign through gamer's eyes: Jump dammit!

originally for AveGamers (in russian) Not there! Run on the wall! Not up the wall, along it! Why the fuck have you not grabbed it?! Left! Left, you shit!! Welcome to the world of acrobatic action adventure and platforming games of the la...

 
 
 

4A Games interview on Games Day

During the recent Games Day video game expo, a small expo in Kyiv, Ukraine, we, at AveGamers, had a chance to speak with Metro 2033 developers, 4A Games. Creative director of 4A games - Andrew Prokhorov aka PROF, senior game designer - Ev...

 
 
 

Gearbox and Belarus...

...probably have nothing in common. But as soon as i've seen the statue of Marcus in Borderlands 2 preview screenshots, i thought of Lyapis Trubetskoy (ska-punkish band from Belarus) record and awesome accompanying video. Just a silly tho...

 
 
 

East vs. West: Saving Capcom

"Whoa, whoa there," - i hear you say (real reactions may vary), - "why would Capcom need any kind of "saving" - they're doing fine!" Well, no. They are not. And their problem is a problem of how big Eastern companies are falling behind We...

 
 
 

Gamer eyes, eh?

Remember "inconceivably dumb ads" someone was hoping to sell to Sony? Well, here's my vision of one of them. I had to start doing something with Gmod, why would i have it otherwise, right?

 
 
 

Relashionship, in my videogame?

I have fond memories of playing Baldur's Gate 2. It was a great RPG, with an interesting story that, among other things, used relationship you could have with one of your companions as a story point. I remember being fascinated by this id...

 
 
 

2010 Sucked: A year of disappointments

As a cautious optimist, it's hard for me to say that it truly sucked to be a gamer in 2010. The year had a lot of cool stuff going and great game releases. But what i can say is that it was probably the most disappointing year to be a gam...

 
 
 

Gamedesign through gamer's eyes: Killin' me softly

Quite a while ago i started posting a series of post about design choices in games from my, purely gamer perspective. Since the posts are completely in russian i won't just repost or even simply translate them, but will write here similar...

 
 
 

All that "are games art?" b/s...

*You can use any famous painting, album cover art, game cover art, a picture of a famous building in place of Header Image* ...is really getting on my nerves. It's really strange for me to constantly see some things be accepted as an axiom...

 
 
 

Mass Effect: Chrono connection

Before someone thinks that this post will contain something like "OMG BioWare ripped-off Chrono trigger!11!", "I like macaroni!" or "Jim Sterling has green skin!" or something equally stupid i want to clarify that the connection between ga...

 
 

About Klardenone of us since 2:37 PM on 08.09.2009

https://klarden.dumdoi.com/
 
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