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Never whatever land

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Modern face of survival horror

Late 90s and early 00s were the golden age of a very niche genre we called survival horror. This name, invented by the game that cemented the rules of the genre (or, technically, a subgenre of action adventure) - Resident Evil, got m...

 
 
 
 
 

Elrond same

An old rewrite of Nine Inch Nails' "Every Day Is Exactly the Same" lyrics I made about 3-4 years ago, while tired of overly samey games released back then. Just silly stuff, nothing special. I believe i can see the future Cause i repeat th...

 
 
 

Secret of digital distribution

Today i saw this interesting news post on Steam. It really confused me, because i knew those languages were previously available in both Skyrim and its DLCs. Turns out, they were. In locally sold retail copies of the game, which were comple...

 
 
 

Nintendon't land

I was born in the Ukrainian SSR in 1985. My first contact with video games was in about 87 or 88 with some weird light gun and joystick thing, which we would connect to the old soviet CRT TV and shoot white squares on the black background....

 
 
 

It seems Steam supports questionable pricing policies

Several years ago Steam did a very clever decision to support several distinct regions by allowing publishers and developers set specific pricing for those regions and also allowed them to set specific reginal restrictions which can limit l...

 
 
 
 

Use more lube and stop whining

Recently Resident Evil 6 got released on PC, and I, with my undying (or probably, currently, undead) love for the series since 1996, couldn't pass it, despite the mixed, at best, reactions to the game from most sites and people i trust op...

 
 
 

Gamedesign through gamer’s eyes: Fuck Earth

(also on my blog) How many times have we saved planets, worlds, universes and all of their inhabitants, or watched them die, when something goes wrong? You’d think, we will get so used to it, we shouldn’t even care and just go through mo...

 
 
 

Dear Dan. Talking with Dan Pinchbeck. Part 4

(original photo here) And original post on my blog here. It’s time for the final part of the super long and exciting talk with Dan Pinchbeck. As promised, we talk about CryEngine, pros and cons of making two games at once, my dream desi...

 
 
 

How Gearbox knows Jack (and forgets Duke)

(Also on my blog) This may sound strange at first, but Handsome Jack from Borderlands 2 and Duke Nukem from his latest Forever game have much more in common, than it first seems. However, Jack has something, that Duke lacks - charisma. A...

 
 
 

Hitman Emotion

(Also on my blog) So, IO decided to do a huge spoiler on one story point of Hitman Absolution. Something, that i didn't get was the reasoning behind the thing that happens int hat spoiler - it was necessary "to bring emotion to a charact...

 
 
 
 

Dear Dan. Talking with Dan Pinchbeck. Part 3

(original photo here) And original post on my blog here. And a week after, here’s a new part of my talk with Dan Pinchbeck, the creative director of thechineseroom. This time, we’re going to talk a bit more about the two new projects of...

 
 
 

Dear Dan. Talking with Dan Pinchbeck. Part 2

(original photo here) And original post on my blog here. And now, the second part of my talk with Dan Pinchbeck. We talk about the game pricing, strange «price per hour» concept in game pricing, influence of indie bundles and steam on g...

 
 
 

Dear Dan. Talking with Dan Pinchbeck. Part 1

(original photo here) And original post on my blog here. After wondering for a bit on why won’t a finally buy a webcam and start trying to interview different game developers I made the only right decision — bought a webcam and tried to...

 
 
 

Once again enter the world of survival horror

Survival horror is dead. As a Capcom invented moniker, as a Capcom influenced control scheme and game structure. Probably, even as a major mainstream game genre (well, action-adventure subgenre, actually). Some argue, that it's concepts, ...

 
 
 

Bioshock is an OK FPS

So, BioShock was, apparently, a very big thing. And i still don't get why exactly was that. Now, don't get me wrong, BioShock was a rather good, if frustrating at times, FPS "with a twist". It was nicely made, had several really good thin...

 
 
 

An art gallery

Recently, there was a lot of talk about the art games, the "nongames", mostly because of the release of two highly different "art games": Dear Esther and Journey. I heard lots of different opinion about this "type" of game and wondered ab...

 
 
 

ME3: Selling endings

Now, there's a lot of controversy around the ME3 ending. You probably know this even if you didn't know the series existed (if there's anyone out there who would fit this description). However, there's one possibility, strongly hinted wit...

 
 
 
 

Why Silent Hill doesn't need "mythology"

Since its release in '99, Silent Hill inspired people to form communities around the series, to talk and wonder about the secrets of that mysterious foggy city. In 2001 i got into internet for the first time and, quite obviously, started ...

 
 
 

Xenophilia: Illegal childhood

Think of any great videogame released 1980-2000. Yep, that game is great. And you know what? I never had a legal copy of it. You see, there were none in Ukraine. And in, pretty much, any post-soviet country actually. What a fun childhood ...

 
 
 

Gamedesign through gamer's eyes: Jump dammit!

originally for AveGamers (in russian) Not there! Run on the wall! Not up the wall, along it! Why the fuck have you not grabbed it?! Left! Left, you shit!! Welcome to the world of acrobatic action adventure and platforming games of the la...

 
 
 

4A Games interview on Games Day

During the recent Games Day video game expo, a small expo in Kyiv, Ukraine, we, at AveGamers, had a chance to speak with Metro 2033 developers, 4A Games. Creative director of 4A games - Andrew Prokhorov aka PROF, senior game designer - Ev...

 
 
 

Gearbox and Belarus...

...probably have nothing in common. But as soon as i've seen the statue of Marcus in Borderlands 2 preview screenshots, i thought of Lyapis Trubetskoy (ska-punkish band from Belarus) record and awesome accompanying video. Just a silly tho...

 
 
 

East vs. West: Saving Capcom

"Whoa, whoa there," - i hear you say (real reactions may vary), - "why would Capcom need any kind of "saving" - they're doing fine!" Well, no. They are not. And their problem is a problem of how big Eastern companies are falling behind We...

 
 
 

Gamer eyes, eh?

Remember "inconceivably dumb ads" someone was hoping to sell to Sony? Well, here's my vision of one of them. I had to start doing something with Gmod, why would i have it otherwise, right?

 
 
 

Relashionship, in my videogame?

I have fond memories of playing Baldur's Gate 2. It was a great RPG, with an interesting story that, among other things, used relationship you could have with one of your companions as a story point. I remember being fascinated by this id...

 
 

About Klardenone of us since 2:37 PM on 08.09.2009

https://klarden.dumdoi.com/
 
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