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Traveller In Playtime – The Legend of Spyro: A New Beginning


The Legend of Spyro: A New Beginning is a reboot of the Spyro series, changing the genre from platformer into more of a beat-em-up with platforming elements. It was developed by Krome Studios for PS2, Xbox, Gamecube and GBA and published by Vivendi in 2006. Amaze Entertainment handled the NDS version released the same year. This is a review of the console version.

Spyro is raised from birth alongside the dragonfly Sparx and soon finds out that he is destinied to save the world from the Dark Master who threatens the world. As such, Spyro travels the world, and saves the dragon elders who can help him win the battle.

In Epics We Trust

It's clear early on that this take on the purple dragon aims to put its focus on storytelling, something the the other games only did the bare minimum of. In spite of the increased focus, I don't really care about what the story puts on offer.

First of all, it's a chosen one narrative, and a bland one at that thanks to Spyro's milquetoast personality. He's such a timid little thing, with nary a sign of his old characterization to be found. He is such a bore, but his casting is on point though, even if I can't help but picture Elijah Wood's sad faces from Lord of the Rings whenever Spyro opens his mouth. It's really distracting.

But as if to completely undermine the whole thing from the start, David Spade plays Sparx in an incredibly unfitting surfer dude voice where he cracks ”modern” jokes at every oppurtunity. It really pulls you out of the grounded tone the rest of the cast has. Aside from the loud-mouthed monkeys you fight, of course. Those are pretty silly as well.

And worse yet, there aren't any arcs to be found in this thing! Spyro and Sparx are best buds from the start and do not change at all. And the villains have no presence, save for being vaguely threatening in the background. Even if we account the sequels, there's only like half an arc to be found. In a trilogy! Focused on telling a story!

It's just such a plain plot. Go to a level, banter a bit, maybe find a local, fight a boss, save an elder dragon, talk about some prophecy crap and go to the next level. The end manages to be slightly interesting, but it's nowhere near enough to excuse the rest of the game. Makes me think they split the original plot between three games.

Punch, Kick, It's All In The Mind

With platforming put on the backburner (and Spyro being very sluggish in the air unless you only jump straight forward), this game tries it hand at actually having a combat system. But it mostly just boils down to button-mashing.

Spyro has a standard combo that can be turned into a launcher at the hold of a button. In the air, you can continue the combo, or perform a horn dive to launch the enemy into another one. And if you really want to, you can use the charge, but that's so ineffectual you'd be better off dodging near a ledge and hope enemies fall down it.

That's about it for melée. You'll notice that there aren't any different combos to use, nor much complexity to be had. I understand them not wanting to overwhelm kids, but God of War (2005) is incredibly simplistic, yet still features a bunch of combos to pick from.

Spyro's breath (and special projectile) attacks would be perfect for this, but as is, they don't flow into melée attacks in the least. You can combine the two, but it almost feels like an accident that you can do so. And just like in A Hero's Tail, the different elements at your disposal don't lead to more complex mechanics.

In fact, going for the highest damage possible breath attack is the way to go. You'd think that the ability to whip enemies around with lightning or freezing difficult enemies while you take care of small fry would be worthwhile. But alas, spamming your strongest breath until you run out of magic (or earn a screen-nuke Fury attack) is optimal throughout the whole game.

One reason being that the game completely swamps you with enemies. It's frankly ridiculous just how many monkeys fight over screen real-estate in a single encounter. Every battle is a chaotic mess.

I guess I should be glad that the framerate holds, but tech doesn't excuse just how mindless the game is. In fact, since upgrades to elemental breaths barely give you new contextual abilities and you fight the three types of monkey so often, you can pretty much experience everything this game (and the following sequel) has to offer in the first half hour. You might just be better off with of the portable versions. They should at the very least be shorter.

Final Judgement


- Welcome to my world, Enjoy your stay, But always remember, There is no return.

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About Kerrik52one of us since 3:12 AM on 02.28.2016

Greetings, one and all. I'm known as Kerrik52 around these parts and I'm Swedish dude with a bachelor's degree in computer science.

I play a lot of games, even the bad ones if they have something interesting to offer. I then write about them on this site for you all to read. I've written stuff about about a lot of genres, but if you need recommendations, I suggest my From Software Retrospective and my "Let's Bitch" series about the Souls-games. At present, I am mostly writing reviews, which is a fun exercise.

I also have a little Youtube channel bearing my name that mostly contains videos related to my blogs.

I'm mostly a character action game and JRPG player, but I try to keep my gaming diet varied. Here are some games/series I love:

Souls Games
God Hand
Resident Evil 4
Tales of
Ratchet & Clank
King's Field
Devil May Cry
Legacy of Kain
Spyro the Dragon
Shin Megami Tensei
Legend of Heroes
Ape Escape

I have a very low standard for movies, but I have some favorites. These include:

The Secret Life of Walter Witty
Pooh's Grand Adventure
Scott Pilgrim VS the World

The last TV shows I watched were House, Mythbusters and Fringe.

Anime on the other hand, is something I watch a decent amount of. I like:

Black Rock Shooter
Fist of the Northstar

I don't read very much anymore, but I like Asimov and Lovecraft.

Music-wise I'm an apostle of Dio and the German power metal scene. Other favorites include:

Gamma Ray
Iron Savior
Freedom Call
Axel Rudi Pell

Go ahead and share a piece of your world with me and I'll pay back in kind. Don't be deterred if I answer you in a wall of text though. I just can't help it sometimes.