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LONG BLOG

Traveller In Playtime – MediEvil: Resurrection

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MediEvil: Resurrection is a remake of the original MediEvil developed by SCE Cambridge Studio and published by Sony for the PSP in 2005, 7 years after the original. The story is largely the same, focusing on the redemptive adventure of Sir Daniel Fortesque as he quests across the kingdom of Gallowmere as a resurrected skeleton to save the land from the evil sorceror Zarok. Only this time, he's accompanied by an annoying genie named Al-Zalam who has taken residence in Dan's empty skull and refuses to shut up.

A Goof In Gallowmere

While the story is effectively the same in Resurrection, it is quite a bit sillier this time around. The original is a gothic story that happens to be goofy, while Resurrection is a goofy story that happens to be gothic. As a result, the game spends a lot of effort trying to be funny and sadly, seldom succeeds.

At the forefront of this change is Dan's new unfunny sidekick, Al-Zalaam. I get wanting a character who reacts to the environment and drops hints for the player, but good god is he obnoxious. There are only so many jokes about camels and kebabs done in a "funny" accent that I can take before I want to strangle the writer.

Ignoring him (good luck), the rest of the game follows the same suit. Almost every scene tries its damndest to fill some sort of joke quota that it just can't meet. Now, being built on the original, there are still funny gags, but they're drowned out by a script that needed some trimming. Preferably with an axe.

Still, I wanna give props to the literal writing in the game, as Dan's journal and the rest of the books you can find across Gallowmere are quite hilarious. Shows that the dev team still had some wit left in it. A shame they didn't put more of that in the cutscenes. The end result just doesn't hit the same wonderfully spoopy tone as the original.

Rattle Your Bones And Face Your Foes

The borderline mindless button-mashing that fueled the original is very much present in Resurrection, but I find it slightly worse here and not just because the framerate is less than ideal. There have been more moves added to the weapons, but aside from the new charge attacks, I find them completely useless, as the combat system is not deep enough for varied combos to matter.

The strafing is a lot better than in the PS1 game, but it's almost required this time around. Normal swings can feel off, as the hit detection has been made stricter, making it harder to hit with certain attacks when not strafing. And even when you do hit, some weapons do not feel good to use at all, like the nerfed War Hammer. A lot of the weapons also de-equip your shield (as they have been made two-handed), leading to more menu shuffling if you switch weapons often.

The end result aims for something greater than the original, but fails to live up to that ambition. The more focused behind-the-back approach has merit, but it just doesn't work here as well as it should. I much prefer the simpler and more functional approach the original has to combat, as it doesn't try to lean on it as a strength.

Not My Gallowmere

As I said before, the game isn't as gothic as the original, which is most apparent when comparing the levels. A good deal of the levels here are set in what's basically daylight, when Gallowmere is supposed to be under a spell of eternal night. I really do not get this decision, more comedic tone or otherwise. It offers a greater selection of skyboxes, but it messes with the atmosphere a lot.

The fact that a good chunk of the levels have been cut is something I do get however, because I doubt this game had the best of budgets, but I'm still gonna complain about it. We do get an alright new pirate level to try and make up for it, but neither that nor the posse of new minigames of questionable quality manage to offset how much shorter this version ends up being. It really undermines Dan's journey from zero to hero when there are less places to explore. They even cut the final level!

Still, there were a few nice additions to the game, like better jumping controls and the chalice of souls in each level being collectible before it's full, cutting down on the backtracking of the original. But it's not enough to make me pick this version over the original or the PS4 remake.

Final Judgement

MEH

- Welcome to my world, Enjoy your stay, But always remember, There is no return.


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About Kerrik52one of us since 3:12 AM on 02.28.2016

Greetings, one and all. I'm known as Kerrik52 around these parts and I'm Swedish dude with a bachelor's degree in computer science.

I play a lot of games, even the bad ones if they have something interesting to offer. I then write about them on this site for you all to read. I've written stuff about about a lot of genres, but if you need recommendations, I suggest my From Software Retrospective and my "Let's Bitch" series about the Souls-games. At present, I am mostly writing reviews, which is a fun exercise.

I also have a little Youtube channel bearing my name that mostly contains videos related to my blogs.

I'm mostly a character action game and JRPG player, but I try to keep my gaming diet varied. Here are some games/series I love:

Souls Games
God Hand
Resident Evil 4
Tales of
Ratchet & Clank
King's Field
Devil May Cry
Legacy of Kain
Spyro the Dragon
Ys
Shin Megami Tensei
Patapon
Legend of Heroes
Yakuza
Locoroco
Ape Escape

I have a very low standard for movies, but I have some favorites. These include:

Coraline
Tintin
The Secret Life of Walter Witty
Pooh's Grand Adventure
Scott Pilgrim VS the World

The last TV shows I watched were House, Mythbusters and Fringe.

Anime on the other hand, is something I watch a decent amount of. I like:

Symphogear
Jojo
Nichijou
WIXOSS
Black Rock Shooter
Nobunagun
Airmaster
Fist of the Northstar

I don't read very much anymore, but I like Asimov and Lovecraft.

Music-wise I'm an apostle of Dio and the German power metal scene. Other favorites include:

Gamma Ray
Iron Savior
Freedom Call
Dreamtale
Axel Rudi Pell
Edguy
Avantasia

Go ahead and share a piece of your world with me and I'll pay back in kind. Don't be deterred if I answer you in a wall of text though. I just can't help it sometimes.