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LONG BLOG

Rockstar, Your Mission System is Broken

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I love Grand Theft Auto Online. I really do. I've spent a lot of time with it, and I love what Rockstar has set out to do. Sadly, they're also ruining it. The mission system is becoming progressively more broken with each patch. Everything in the game is driven by money, yet missions are little more than a waste of time, for a few reasons.

As someone who's looking for a fun cooperative experience with a few friends, Grand Theft Auto Online can be an exercise in disappointment. Everyone has their preferences. Some like racing, others prefer deathmatches, etc., and they're more-or-less accommodated. If you're the type who likes co-op missions, you'll likely be getting the short end of the stick. This isn't because missions weren't given any attention, because there's plenty of content to keep co-op oriented players happy. No, it's how you access that content that's the problem.

Due to the amount of grinding done by repeating short, high-paying missions, Rockstar has opted to halve the amount of money you make every subsequent time you complete a mission. Isn't it a little unreasonable to do this for every mission? I can understand lowering the payout for missions like Violent Duct, because it's so short, and easily completed. However, halving the payout for harder, more complex missions such as Base Invaders and The Los Santos Connection results in a pitiful payout compared to the amount of work that goes into them. Indiscriminately cutting half of your earnings from every mission forever is a terrible solution, and it has some pretty hefty consequences.



Balancing and maintaining a massive online experience such as this is difficult. There's going to be holes in the design, and I accept that. To say that Grand Theft Auto Online got off to a rocky start would be a bit of an understatement. Though the game as a whole has been a fantastic blast thus far, and it definitely shows a lot of promise, I'm continuously frustrated by flat-out terrible game design, especially when it comes to cooperative missions. I know a lot of this has been done in the name of balancing, but all it seems to have done so far is undermine the player's efforts. Of course, heists could give us quite a large payout, but I can't shake the feeling this is being done to encourage the purchase of GTA$, before it even releases. Sadly, it's hard, if not impossible, to have a balanced economy in a game such as this when you introduce microtransactions.

Rockstar, your mission system is broken. Please fix it. Don't make them feel like a waste of time, and don't make it a hassle just to find something fun for four or five of my friends to do. Just let me jump in and enjoy your game. A lot of these missions are really cool, it's just a real shame I can't play them.
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About Kenneth Cummingsone of us since 5:17 AM on 03.22.2013

My name is Ken. I have a deep passion for art and storytelling, video games in particular. You can follow me on Twitter here:

https://twitter.com/KennethAugustus