Gaming News, Game Reviews, Game Trailers, Tech News

dtoid   |   japanator   |   flixist   |   tomopop   |   store


 
Joseph Leray blog header photo
Joseph Leray
Fronts 444Posts 0Blogs 4Following 16Followers 66


 
 








On Destructoid:
Most Comments

more notable stories

FAQ

Who updates the homepage?
Our Staff
What is Destructoid?
Long story
Can I submit a story?
#BloggersWanted
Dark theme?
Yep
Site rules?
Douche lightly
Ethics much?
Read this
Privacy?
Common sense
Who owns my posts?
You do


Get in touch

Editorial contacts
Meet our staff
Ask a question
Community@
Get support
Support@
Story idea?
Tips@
Everything else
Get in touch

LONG BLOG

It's not like Chrono DS was the first ever remake

   0


In the wake of the veritable internet shitstorm that occured when a "leaked' Weekly Famitsu scan and an official-looking countdown site hinted at a Chrono Trigger DS game, Nathan intoduced me to Chrono Trigger: Resurrection, a fan-made, 3D remake, of sorts. It was never intended to be a fully-fledged game, just ten individual scenes strung together. Square Enix shut it down a few years ago, but I'd never heard of the project before last night.

I'm not quite sure what to make of the project -- it's technically impressive, with production values far higher than I what I imagined a few dudes with no budget would be able to pull off, even if there aren't any textures. However, I'm not sure if I can wrap my mind around the character models or art design, apparently inspired by the Toriyama-designed anime cutscenes from the Final Fantasy Chronicles PSOne collection. Something about it seems off, like Chrono is too bulky and beefy.

That being said, I'm anxious to see how Square will "enhance" CT DS. Don't get me wrong, I love Final Fantasy III DS, another classic remake, but the superdeformed characters didn't always translate very well. This, of course, didn't stop me from sinking several hours into the game, nor will it stop me from enjoying Chrono Trigger, should this rumor pan out. I do, however, think that, when trying to adapt classic games for a modern audience, there's a lot to be said for sprites. See Dragon Quest IX (another Square Enix game), Odin Sphere, and Grim Grimoire for examples of beautiful sprite work.



Anyway, back to Resurrection. It's a nifty little project, and it's a shame that it got cancelled. The animation was fluid and the transition into the first combat (around the 8:14 mark) was absolutely seamless, a design choice I wish more RPG developers would make. The little battle intro transition thing is jarring and adds unnecessary time to already long and sometimes tedious games. It is a convenient way to hide loading times, though. Too bad Resurrection's translation was just as bad as the original. I've never seen someone butcher English the way Frog does.

For comparison, here's some footage of the original Chrono Trigger.
Login to vote this up!


 
 

  0 COMMENTS

Please login (or) make a quick account (free)
to view and post comments.



 Login with Twitter

 Login with Dtoid

Three day old threads are only visible to verified humans - this helps our small community management team stay on top of spam

Sorry for the extra step!

 

About Joseph Lerayone of us since 10:08 PM on 10.01.2006

Joseph Leray is a long-time features contributor, reviewer, and (self-styled) editor-at-large for Destructoid. He lives in Nashville with a menagerie of pets and a Final Fantasy IX obsession.
Xbox LIVE:jOrcist
Steam ID:jOrcist


 

Around the Community

Featured

Posts

Blogs

Support

 



Read Huge: Top Stories

Destructoid