Recently online multiplayer has become something of a standard thing with many games coming out this generation. Frankly Iím not a fan of online multiplayer. Iím just not one of those people who likes to play with other people. But I really donít like it when developers add on multiplayer where the resources used on the multiplayer could be used on the campaign. So I declare that developers just stop what theyíre doing and stop adding multiplayer where it isn't needed. Just look at the Tomb Raider reboot, recently Square Enix announced that there was going to be multiplayer in the game. This announcement caused an uproar by fans saying they donít want multiplayer. I know why studios add multiplayer, they do it to keep people playing their game and give consumers incentive not to trade-in the game.
See there are two sides of the coin here. There are games like Call of Duty and Halo that are made specifically for multiplayer, but the team still makes a campaign. Even though the campaigns in Call of Duty and Halo aren't bad, they still feel tacked on. But on the other side of that coin you've got games like Uncharted and Mass Effect where the campaign is the main focus, but for some reason multiplayer is added to the game. Again these tacked on things aren't bad, only because the ones I listed had great studios working on them, but games made by less experienced studios usually have mediocre campaign and multiplayer, which makes me wonder if these studios just focused on the campaign then maybe youíd have a game with a great story but no multiplayer. Now which one would you rather have.