Hey there fellow gamers, long time no howdy. Where have I been the last 8 months you ask? Oh just living life and experiencing all the lovely challenges that come with it. My schedule became overloaded with school and work, so I took off last semester. That still doesn't excuse my neglect to my blog, but I lost the will to go on after my departure from school; A part of me died the day I left. I wish I would have quit my job instead, but we all can guess what would have happened then...Well that was then, this is now and the important part is that I'm back on track. As for my team Obscure Fish, they are all taking a break this semester, which gives me time to join up with the noobs in the program and catch up to them. Our program was set up this way, so in the next semester(this fall) both groups of students will combine making a super team.
While I was taking my break last semester, I was working at BestBuy, and doing some independent study on game development. I increased my knowledge of programming in C# and Java, the Unity 3D game engine, and learned how to implement the Kinect with games using the ZigFu pluggin I found on the interweb. These skills will no doubt aid me in this semester, especially in VICOM119, which is an interactive display design class for students with Design as their track. Yes, I've switched from game programming to game design. I realized that programming isn't really my MAIN thing. I found myself doing mostly design tasks in the past anyway, and that's what I really enjoy doing. I will still continue to learn programming though, because it is still a very useful skill in my field of work; Plus, game designers still have to either do some art or programming in projects.
This semester, class started on the 22nd, which was my VICOM129 class; a continuation of 110. I missed the first day because it was so cold my jeep wouldn't start! I even tried jumping the battery, no dice...Today, I went to the first class of VICOM130, which is a continuation of the production class, 115. VICOM 133 also started today. That is an intermediate game design class in which students play D&D and modify the game, to provoke innovation, experimentation, all in the effort to increase our design skills. I don't know what to think of it yet, because I have never played Dungeons & Dragons before. It seems so overwhelming; the class is 4 hours long and all we did was choose which classes and races we were going to play as. I'm sure it will be fun though.
So I went to 130 and met my new team ABBYSIVE STUDIOS, and they seem pretty cool. We basically discussed team roles, design, programming, and art, and talked about how the semester should go as far as making our game. Will are making a demo for an RPG, at least getting it to Alpha stage with the allotted 16 weeks this semester. My job this time around will be both programming, design with UI/HUD, possibly level design, sound and anywhere else that I'm needed. Pretty much I'm floating everywhere, and the only tasks I won't be touching is art, like 2D/3D modeling, animation, textures you know, that jazz... That's pretty much it for now, so learn you next time!
About Jared Ramone Burksone of us since 9:16 PM on 01.26.2012
I'm a 23 year old game design student on my way to the gaming industry. My main focus is design, but I also program in java and C#. Animation isn't so far out of my range either, though I've never done it before I'm willing to sit down sometime and get a grasp on it.
I don't play many video games anymore, but when I do it's usually League of Legends or Gears of War.
Where I want to go or what I want to get out of gaming is have a job making them any way I can. Whether I'm working for a triple A company like EA or Epic or be an indie developer.