Alright, so this week, I'm grieved to say I missed VICOM 133 and 129 :( I was very ill and couldn't make it to class on Monday. Given a summery on what went down, I guess for 133 my team played through another mission, where they barely made it out of a lair alive. Needless to say 2 out of the 6 fell in a trap hole, and 1 person got impaled but survived from the help of one of our elves, getting teleported out of the spikes. In 129 our class went over user stories, which are specific statements of what we want to be put into our game. Today in 130, which is the same class as 129 by the way...we continued to go over user stories and poker plan. Poker planning is a process by which our team votes on the complexity, doubt, and scope to determine the amount of effort that will be put into a certain feature in our game. It is then broken down into task for our meta teams(design, art, programming) to work on so we can start to build our product in the game engine Unity 3D. We finished up with that today and are now awaiting for tasks to be made by our team leads.
Our MATC mothership meeting was very short today, since all that needed to be discussed was campaigning for the leadership positions in the mothership organization. Voting will be held next week, then we can start to plan out our events and get that ball rolling this semester.
For the past week I've been working on the design for the HUD we will be implementing in our game. I have a mock up of what I think it will be like but this is only a sample. I need to discuss the design more with my lead and the product owner. As for 133, my job this week will be designing an enemy character for Dungeons and Dragons. Our team will vote on which enemy they think is the best between our teams' designs, and the winner will have the honor of making the boss enemy for our modded version of the game.
About Jared Ramone Burksone of us since 9:16 PM on 01.26.2012
I'm a 20 year old game design student on my way to the gaming industry. My main focus is design, but I also program in java and C#. Animation isn't so far out of my range either, though I've never done it before I'm willing to sit down sometime and get a grasp on it.
I don't play too many video games anymore, but when I do it's mostly League of Legends or Gears of War on the xbox 360.
Where I want to go or what I want to get out of gaming is have a job making them any way I can. Whether I'm working for a AAA company like EA or Epic or be an indie developer, if I can make video games for a living I can die happy.