Over the years, I've developed into a very methodical gamer when it comes to any game that has aspects of exploration. Games take me much longer than they should, but I get my money's worth. I try to get to know the boundaries of the game world in front of me and if it's engaging enough, I try to find every place I'm not supposed to be able to get to.
However, just once I'd like to play a game that punishes me for testing its boundaries. Not by glitches or crashing, but by actually catching me in the act and ending the game or making it impossible to complete a goal. I call it the Dumbass Law.
(Image edited from lifemetercomics.com
I'll use a simple example from that game no one is talking about:
If I am dumb enough to repeatedly shoot the glass protecting Rapture from the ocean with frag grenades, the glass should give way and I should die a horrible and moist death.
I'd just like this unexpected easter egg in games that have obvious actions you shouldn't take.
Refuse to save the princess? You fail.
Intentionally blow up your radio link to HQ for the 17th time? You fail.
Shoot your squad leader in the face? You fail.
Forget the words to Wanted Dead or Alive
? You fail and the game disc melts.
The only game that has come close to fighting back against me would be Eternal Darkness with its insanity tricks. I would intentionally get my sanity bar as high as it could go just to see what would happen, and the first time I thought it deleted my game, I was seconds away from throwing my controller through the screen.
Honestly, if a game was smart enough to react to moronic actions of the user without affecting the difficulty of the game, I'd find it endlessly entertaining. The developers could use it to set boundaries for the gamer to keep them focused on the experience, or they could do it just to be cruel and funny. It would become a Darwin security system for sophisticated games. Only the true dumbasses would become frustrated and stop playing, which is never a bad thing.