This is one of the most enjoyable games I've played on the DS this year. I was hooked straight from the start with its cast of colourful characters and crazy yet enthralling, storyline. It's a puzzle game but Shu Takumi has put his own spin on it.
MASSIVE SPOILERS AHEAD!
Sissel is a snarky ghost that can rewind time by four minutes and manipulate objects. He has no idea who he is, who killed him and why. His best chance to solve the mystery is to follow Lynne, a rookie detective who was also at the scene of the crime. However, it's a race against time because Sissel has to solve it before dawn before he fades away by then. A lot of people die in this game and Sissel has to use his ghost tricks to rewind time and avert their fate. Along the way, the mystery deepens and the plot twists and turns. Seriously, the plot is fantastic. I was literally glued to the DS for the whole day, wanting to know happened next.
There is a lot of trial and error in this game. A lot of the time I had worked out how to manipulate objects and realised the timing was a bit off. Luckily the characters give you clues and you can rewind time over and over again. If you have changed the fate of a person slightly then that becomes a check point and you can start from that point again if you do something wrong. I think the only time this didn't work well, was when you have to save the justice minister from dying of a heart attack. If you didn't move to the correct object before ĎFATE CHANGED' rolled across the screen, you had to start from the beginning anyway.
The music for this game is excellent and really adds to the tension as you try to work out how to save the person. I particularly enjoyed the submarine segment
and the part where you have to save the inspector
. Ghost Trick also has an amazing, colourful cast of characters each with their own humorous quirks. The animation is fluid and brilliantly done, such as Bailey the guard's panic dance or Inspector Cabenela's constant moon walking.
My favourite characters were Sissel for his sarcastic remarks and Missile, the overly enthusiastic Pomeranian. Heís such an endearing character and his dialog is just perfect. Itís exactly how I would imagine a dog would speak and talk. I also think that Sisselís amnesia was handled really well and successfully engages the player to his predicament. Another character that deserves a mention is Yomiel, who started off as a scary character then turned out to be a tragic one. When he first appeared to Inspector Cabenela I had goosebumps.
My only criticism of the game is that the other ghost tricks the player could use were introduced quite late in the game. There could have been more variations in the puzzles earlier on. Also, itís a bit pricey for a DS game that really hasnít got any replay value. I think it might have been better at a cheaper price on the iOS. [Edit: Sorry, it is available at £6.99 on the iOS.]
As mentioned before, the storyline was engaging. At first, I didn't like the ending, but then I realised that all along, there were clues that Sissel wasn't a human ghost. I would love a Ghost Trick 2, but I do wonder how they can show Sissel without ruining the first Ghost Trick for newcomers. Perhaps there could be a new ghost character being shown the ropes by a black cat that refuses to tell its name?
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