dark        
Handy blog header photo
Handy's c-blog
Fronts 6Posts 0Blogs 63Following 0Followers 95


 
 

LONG BLOG

How to make a sequel.

   0
Ok, so you created a brand new IP and it sold reasonably well enough to receive funding for a sequel. But now what do you do? You already blew your creative load all over the first game and covered its face with your gooey ideas. How do you expand on the original games concepts and mechanics while introducing new ones to keep the whole thing feeling fresh? Well, the same way everyone else does of course! And I’ll show you how to do it, for the good of the games industry.

(P.S. I promise to never use that metaphor again).


First off you’ve got to pick a setting. The setting is crucial towards setting the mood of your game, it’s a place that has to reinforce the themes of your story and reflect the events or emotions going on at any given time. It needs to feel like a coherent place at least within the context of the game and it needs to have expanded and evolved by taking the events of the last game into account.

So how do we go about sculpting an environment that does all these things and still manages to feel original and new? Just set it in the exact opposite place your last game was. If the first one was mostly set around mountainous or wooded areas – set the next one in the desert. If it was set in a jungle then take the sequel to the city, be sure to add a tag line like “welcome to the jungle........the concrete jungle”. And always remember that a lot of games, especially shooters, have to either begin or end in a snow level. Alternatively you could just set it in the same place as the last one or somewhere that looks the same but has a different name.



Now, normally at this point you would spend all your remaining time and funds on removing any bugs from the game, adding a layer of polish, and making sure everything runs smoothly. But this is a sequel, and you what all sequels need? Multiplayer. That’s right, just divert all your resources from sharpening up the main game and focus them on developing an online experience that will be forgotten about within two months instead, because a bullet point on the back of the box is more important than a refined single player.

And now you’re almost finished! All that’s left to do is think up a subtitle like “FPS 2: Flames of Revenge” or “Action/Adventure Game 2: Day of Reckoning”. Be sure to put out some press releases where you state that your game has revolutionised the genre and it goes without saying that if it’s an exclusive make sure you’ve paid off the reviewers before the embargo is lifted. And there you go, your sequel is finished! Now you just need to pretend that nobody is expecting a third game even though you alluded to it several times and ended on a cliff-hanger.
Login to vote this up!

LOOK WHO CAME:


Handy   
Crunshii   1
Grizzly Evans   1
Enkido   1
chaos oracle   1
Mayiplay   1
Beyamor   1
TriplZer0   1
Elsa   1
EdgyDude   1
Bulkmailer   1
Kraid   1
Doctor m3ds   1
Kevin McClusky   1


 
 

  0 COMMENTS

Please login (or) make a quick account (free)
to view and post comments.



 Login with Twitter

 Login with Dtoid

Three day old threads are only visible to verified humans - this helps our small community management team stay on top of spam

Sorry for the extra step!

 

About Handyone of us since 1:44 PM on 09.14.2009

Welcome to the blog.... you must be bored. anyway im Handy, I'm a student in Ireland and I'm here to talk about whatever may come into my mind....so not much then.

Lets see... I’ve been playing games pretty much my whole life, since my Commodore back in the day to my ps3 now I’ve been hooked. Actually come to think of it I can’t remember a time I wasn’t playing games. Can’t say I have a favourite genre, I like to try a bit of everything, though I will go to town on a good RPG. I’ll have something to fill in this space as soon as my life becomes interesting.

^^^ Seriously, I wrote that like four years ago and still nothing interesting has happened.



Like everyone else on Destructoid I’m at a loss on what to fill this space with so I guess I’ll just catalogue my greatest hits, if you can call a loose collection of lists and borderline pornographic fanart “greatest hits”.



Listmania – Because liking something isn’t as important as liking it in the correct order.

Game plots that are clearly rip-offs: Part two

Gamings Greatest Slinky Invisible Women with Huge Asses

E3 Approaches: The E3 survival guide!

Something about E3: 34 things you’ll have to hear soon

Lost? Lonely? Looking for Love?

Gaming’s worst legal guardians

Gaming DIY

Valentine’s Day, Shmalentine’s.....Shmay

Get a new look at the Gaming Salon!

Hatesgiving

The NPC survival guide

Game lessons that don’t work in real life



Fanart Flops – Because you must suffer.

Fanart Flops: Back by (Un)Popular Demand

Fanart Flops: Eyebleach, I Choose You Edition

Fanart Flops: Octopus Hojo Edition

Fanart Flops: Stop Raping My Childhood Edition

Fanart Flops. (Possibly NSFW)



Wankery – The terrible results of when I pretend I’m smart.

Dear Industry: I Am Not a Psychopath

Final Fantasy Versus Itself

Only Human


The culture Gap



Sargasm – Because I’m kind of a dick.

Darksiders 2 in a nutshell

The Boy Who Cried Wolf

How Dare You, Capcom

Death to Red Shepard!

How to make a sequel

Why FFXIII is the worst one EVAR!

The Scandalous Scam of Samit Sarkar!

In the name of SCIENCE!!!




Front page – When Destructoid has terrible lapses in judgement.


Top 12 Videogame porno parodies (NSFW)

Handy’s X-mas X-travaganza begins now!

Game plots that are clearly rip-offs

Comments of the Week: Busst Stop

Comments of the week: George Michael Warfare 3



Don’t forget Comments of the Week

Comments of the Week: Tinfoil Hat Edition







Just because.
PSN ID:Handy2


 

Around the Community

Featured

Posts

Blogs

Support