Gaming News, Game Reviews, Game Trailers, Tech News



 
Guagloves blog header photo
Guagloves
Posts 0Blogs 20Following 62Followers 14


 
 








On Destructoid:
Most Comments

more notable stories

FAQ

Who updates the homepage?
Our Staff
What is Destructoid?
Long story
Can I submit a story?
#BloggersWanted
Dark theme?
Yep
Site rules?
Douche lightly
Ethics much?
Read this
Privacy?
Common sense
Who owns my posts?
You do


Get in touch

Editorial contacts
Meet our staff
Ask a question
Community@
Get support
Support@
Story idea?
Tips@
Everything else
Get in touch

LONG BLOG

Good Idea/Bad Idea: Using Cover/Cover Systems

   0
More and more in recent action games, developers have wanted/tried to implement cover systems to help the player avoid enemy fire. When it works, it can work very well and make the gameplay experience much more enjoyable. When it fails, it can completely break a game and not make it fun at all, frustrate the player and make the game much more difficult than it needs to be.

Let's look at two different games. One that works, and one that tires to, but fails in the process.

Good Idea: Gears of War

Gears is a prime example of a cover system used right. It doesn't hurt that the game is basically built around it either. The player has to rely on cover to survive, and the controls are fixed to a one button system, which work pretty damn well for the most part. You run up to a piece of cover, duck and pop-up to shoot the enemy. It's simple yet effective. I really feel like this game has set a standard for how cover systems should work in games.

Bad Idea: Kayne & Lynch: Dead Men

This game is a prime example (for me a least) of when bad cover controls make a game more frustrating than it should be. The premise is interesting, the characters have interesting traits, but the cover system simply does not work well. Now while this game isn't built around cover, you do need to take cover in parts of the game to survive. Trying to use cover in this game is like playing rock, paper, scissors. Sometimes it works, sometimes seems to work and sometimes it flat out fails. The controls are frustrating as well. Your character won't always hide behind something, causing you to get shot alot. It doesn't help that the aim is floaty either.

To summarize, utilizing cover can either make or break a game. When implemented well, it can be incredibly satisfying and fun. When it's broken, it can be very frustrating and can take you out of the game. Now I know there are other recent games (Uncharted) that have used similar cover systems, but I haven't played those games and I just wanted to focus on something I had played to give a perspective.
Login to vote this up!


 
 

  0 COMMENTS

Please login (or) make a quick account (free)
to view and post comments.



 Login with Twitter

 Login with Dtoid

Three day old threads are only visible to verified humans - this helps our small community management team stay on top of spam

Sorry for the extra step!

 

About Guaglovesone of us since 12:57 PM on 11.29.2007

I'm Adam

I'm 24 years old and from MN.
I'm currently trying to finish up college at Winona State.

Currently playing: MvC3, SSFIV and deblob 2.

I own: 360, Dreamcast, Wii, DS, N64, Gameboy(broken) and a slew of virtual console games.

My first system was the Nintendo Gameboy with Super Mario Land and Kirby's Dream Land. I grew up playing Sonic 2, Aladdin, NBA Jam and Donkey Kong Country at my neighbor's house. My favorite genres include platforming, action and rhythm games.


Twitter
Xbox LIVE:That Oneself
Mii code:6133 0029 9306 1762


 

Around the Community

Featured

Posts

Blogs

Support

 



Read Huge: Top Stories

Destructoid