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LONG BLOG

[devlog] burnVictim platformer progress

   0


The burn victims arch nemesis- lava! Draws the eye much better than the spikes, im having everything that can kill be you very very obvious, and the background is less obtrusive now- it also scrolls parallax on several layers so its sexy as hell. Were just coming out of a little grind where the obvious art and engine stuff is being complete, and we can start being playful with the game. Something which gives me a big geek boner are game objects that work dynamically with each other- from a handful of objects you want the most outcomes when you combine them. We have lots of them. Things like tnt that causes chain reaction explosions destroying blocks in its path, to enemies you can lure to trigger switches, kill each other, trigger tnt, use to block projectiles. When it comes out i think people will use the editor to make crazy shit we never even thought of. Cheers, destructoid!
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About Greg-Animsone of us since 12:56 PM on 04.28.2011

https://greg-anims.com

Hey, I'm Greg, i'm 21, live in England and am an independent video-game designer and artist.

My favorite games are: shadow of the colossus, MGS2, stalker series, HL2, Timeplitters 2, Mashed, BFBC2..

I love hearing feedback and really i just aim to make games i'm proud of and that i would want to play. Cant please everyone, so fuck it do what you love! Cheers.
 



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