I recently acquired Shank on the PSN and while playing hard mode I found myself at low health for a long period of time and for the duration of this period, the screen turned red to warn me that I was low on health which I already knew because I can see the bloody health bar. This period of time was long enough that I started to have a feeling of discomfort in my eyes. The fact that the game has a health bar made this warning feel useless to me and I started to notice this wasn't the first time this happened. Recent games I played, like Bioshock 2 and Just Cause 2 also have red screen health warnings despite having health bars.
When did this shit become the norm? I usually think poorly of people who claim old games are better than modern ones. but things like these are starting to make me think that maybe they are not 100% crazy. At least in the old days, the developers assumed you were intelligent enough to interpret a health bar. Nowadays they assume you will only notice your health is low if they attempt to melt the eyes off your fucking face. Some games do this with grey instead, which is not as bad as red but still quite annoying. The infamous and Killzone franchises are quite fond of their grey screens yet they are completely unrequired and they serve no purpose other than to annoy the fuck out of people.
A player knows when he is about to die without these intrusive warnings. Even games without health bars like Mario or Sonic games. These games have no health bar but you know that if you have no mushrooms/rings, you are in danger. Imagine you are playing a Sonic game and your screen flashed red when you lost all your rings. That would be retarded, right? We didn't need this shit in the past and we don't need it now, damn it!
In the off chance that a game developer ever reads this...
I can read a fucking health bar, you dick.
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