Video Game News



 
Fly Krow blog header photo
Fly Krow
Posts 0Blogs 1Following 2Followers 1


 
 








On Destructoid:
Most Comments

more notable stories

FAQ

Who updates the homepage?
Our Staff
What is Destructoid?
Long story
Can I submit a story?
#BloggersWanted
Dark theme?
Yep
Site rules?
Douche lightly
Ethics much?
Read this
Privacy?
Common sense
Who owns my posts?
You do


Get in touch

Editorial contacts
Meet our staff
Ask a question
Community@
Get support
Support@
Story idea?
Tips@
Everything else
Get in touch

LONG BLOG

My Spec Ops The Line. War is Purgatory. *Spoilers*

   0
I played through Spec Ops The Line shortly after its release, then I played through it two more times. I found it to be quite brilliant, for a few reasons.

I hadn't thought about it for awhile, until last night. I read that the lead writer of the game, Walt Williams, has a theory that the helicopter crash near the end of the game killed Walker, and that the rest of the game took place in Purgatory. This seemed plausible enough, and I really liked the idea. I mulled it over awhile and then remembered that the player plays through the helicopter scene twice, and witnesses the crash twice. At the time I thought this was just to get the player interested, just a flash-forward to start the game off with a bang. However I thought about it some more and noted that during the second time, Walker comments about how he's sure they've done this already, and seems somewhat vexed. I thought, perhaps it's not a flash forward, but a flashback. This brought me to the theory that, except for the first helicopter segment, the entire game takes place in Purgatory. Walker dies in the first crash, and the game is a reliving of the events that led up to Walker's death.

I noticed that a complaint that many people had, was that the game forced you into doing bad things, and then berated you for doing them. I believe this is because Walker already made the choice to do those things, the first time, when the player wasn't there, now during the reliving, he 'has' to do them again. The player doesn't have a choice, because Walker had made the choices already before he died, that is before the player showed up. There are a few choices the player can make here and there, but then don't effect anything at all really. Perhaps a sign that it's too late for Walker to do anything now. It's all been done. The whole experience is a punishment for Walker's actions, and the player's along for the ride.

I also noted that for most of the game, you only ever move downwards, down the ropes at the beginning, down through the glass roof, down into the market, down ziplines, falling down through the lobsided building and so on. The state the city is in largely resembles what many imagine Hell/ Purgatory would look like. The path of the game follows a nightmarish descent, physically and metaphorically.

They always say 'War is Hell', maybe this game was putting it literally.

(PS: Excuse the sloppiness of this post. It's my first on Dtoid and my first on anywhere in a long while.)

(PPS: I know Purgatory and Hell are different things and what not but ssshhhhhhh, you get the idea.)
Login to vote this up!

LOOK WHO CAME:


Fly Krow   
Morty   1
Mike Martin   1
lokhe   1
StriderHoang   1


 
 

  0 COMMENTS

Please login (or) make a quick account (free)
to view and post comments.



 Login with Twitter

 Login with Dtoid

Three day old threads are only visible to verified humans - this helps our small community management team stay on top of spam

Sorry for the extra step!

 

About Fly Krowone of us since 11:37 AM on 02.06.2013

 



Read Huge: Top Stories

Destructoid