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Memories of Iron Helix (1993)

The first CD-based game I ever played was Iron Helix (Drew Pictures/Spectrum Holobyte, 1993). You probably haven't heard of it, but it was released also on Sega CD and Mac. Given how it's a Windows 3.1 game, it definitely won't work on...

 
 
 

Quick impressions: Bridge Strike (Switch)

I spotted Bridge Strike (Project R3D/Drageus) on Switch's eShop page for latest releases, and the screenshots looked... familiar. I'm not referring to how it looks like a remake of River Raid, but how RetroGamerNation had reviewed the ...

 
 
 

Fledgling retrodev: Self-flagellation

In February, I released an MSX game that attempted to merge point'n'click adventures with text adventures. This blog is about how and why it failed in that goal; a bit of a postmortem, if you will, with a dash of comparison to games ot...

 
 
 

Xhuming Xplosiv Top 10

Over 15 years ago, I bought "Xplosiv Top 10" -- ten Windows 95/98 games apparently rereleased in 2002 as one bundle. Some of these are apparently ports from Sega Saturn. As a rule of thumb, I won't comment on how good the games are or ...

 
 
 

Beauty in simplicity: Switch'n'Shoot

I like "small" games. With them, every bit has to work perfectly, rather than hiding the shortcomings under all the bells and whistles. And Switch'n'Shoot (Matt Glanville) is definitely a "small" game... and a very pleasant surprise fo...

 
 
 

Fledgling retrodev: A ship built

Ever thought of building a ship in a bottle? I happened to take a look at the Wikipedia page for "impossible bottles", which include ships in a bottle. There seems to be two main ways to accomplish that: either actually build the ship ...

 
 
 

Quick take on Bubble Bobble 4 Friends (Switch)

Taito's original Bubble Bobble (1986) was and still is a very highly regarded classic arcade title, probably on many other platforms as well (I've played it on NES, C64 and PC), as it was widely ported to many systems. It was an early ...

 
 
 

From my backlog: Disaster: Day of Crisis

Monolift Soft developed two games for Wii: Xenoblade Chronicles (2010) and Disaster: Day of Crisis (2008). It's pretty well known that the North American release of Xenoblade Chronicles was helped by the Operation Rainfall. Disaster, h...

 
 
 

BoB - Numbskull Emptybrook moves to the countryside

Time for another off-kilter pick for a game: a licensed game based on a Finnish movie from the 1980s. Numbskull Emptybrook is apparently an English name for Uuno Turhapuro, and the name I'll use in this blog. He featured in 19 Finnish ...

 
 
 

Startopia: the mucky feet of a frog

Mucky Foot was a Guildford-based developer from 1997 to 2003. If you know of Guildford in relation to video games, it's maybe because that town was the home of Bullfrog, Lionhead and presently Media Molecule and 22Cans. Mucky Foot fits...

 
 
 

MSXdev'18 -- almost all entries

The MSXdev'18 competition to develop new games for the MSX computers finished on February 14th, 2019. Or rather, that was the deadline for the entries. The actual results will be out on April 11th, 2019, but I wrote this blog independe...

 
 
 
 

SP Solace: Valthirian Arc - Hero School Story

Blending management and dungeon crawling has been done successfully before, and I don't even need to look at recent titles. Recettear (EasyGameStation, 2007) (shop management + dungeon crawling) and Rune Factory Frontier (Neverland/Mar...

 
 
 

Fledgling retrodev: Content design in BSR

Content creation is something I'm not really interested in. In several cases, I've been more interested in writing the game's code first and only then haphazardly thrown together something resembling content, or just giving up halfway ...

 
 
 

Fledgling retrodev: AI and Data Reuse

Like I said in my previous blog on Bumper Ship Racing, my future blogs on that game won't focus on a single topic. This time, we have two topics: an unnecessarily fancy reuse of data for little practical purpose and how the AI in the g...

 
 
 
 
 

Fledgling retrodev: Bumper Ship Racing

In late July, I got frustrated with the nonprogress of the overly ambitious retro game I had worked on previously. Instead, I chose a new, simpler concept: single-screen racing games in the vein of Super Sprint (Atari, 1986), Ivan "Iro...

 
 
 

Retro Look: Super Cobra on MSX (1983)

Super Cobra cannot really be discussed without mentioning Scramble. In the arcades, Super Cobra (Konami, 1981) was a sequel to Scramble (Konami, 1981). Thankfully, I've already written a part of a blog on Scramble, but here's...

 
 
 

Hobbyist Look: Ninja Savior (2015)

Even in 2010s, games are being made for the gaming platforms, be them microcomputers or consoles, of the 1980s. No harm in looking at a few, right?  All screenshots taken in BlueMSX emulator. Ninja Savior (Relevo Videogames, 2015)...

 
 
 

Retro Look: Nocturne (1999)

I'll go get me coat. October 31, 1999 saw the release of Nocturne (Terminal Reality/Gathering of Developers, 1999) on PC. Chances are you knew the Shin Megami Tensei game better than this, in which case I'd ask if you noticed the small...

 
 
 

On journey and destination

I originally started this blog by saying that it doesn't involve Journey (thatgamecompany/Sony, 2012). But that might have been so very wrong of me to say. Some months ago, Chris Moyse's comment on how he feels on the ending of a game ...

 
 
 

BoB: I Was An Atomic Mutant

Ever wanted to be a giant baby? Wait, let me rephrase that. Ever thought you were a giant slimy alien baby? No, not the baby Metroid. I Was An Atomic Mutant (Canopy Games/ValuSoft, 2003) on PC has you covered. It also lets the player b...

 
 
 

Retro Look: SimCity Enhanced Edition (1993)

For a game I talk about, 1993 is a pretty recent release year. SimCity Enhanced Edition (Maxis/Interplay, 1993) is an example of what adding sprinkles over a dish does. Unsurprisingly, the effect is negligible. SimCity EE hit...

 
 
 

SP Solace: No Thing

If there ever was a true love it/hate it game, No Thing (Evil Indie Games, 2016) would be a top contender for the title. I'm talking now about the Switch version. The game is a first-person autorunner: there's no stopping the player an...

 
 
 

SP Solace: Yono and the Celestial Elephants

In 2017, Switch was a new system with few games. One of the October 2017 releases on Switch, the visuals of Yono and the Celestial Elephants (Neckbolt/Plug In Digital, 2017) game drew some interest... at least on IGN's Nintendo Voice C...

 
 
 

On filler or repetition

Or, one-and-done versus permadeath with a positive bias for the latter. Kurt Vonnegut (1922-2007) gave an interesting presentation on the shape of stories. I'll borrow his toolbox a bit. Unlike him, I'll focus on character power p...

 
 
 

View on GRIDD:: Retroenhanced (Switch)

I wouldn't be surprised if the devs of GRIDD:: Retroenhanced (Antab Studio/Kongregate, 2017) mentioned in a few months how the Switch release sold more than the other platforms combined. Hand up if you knew the game released on PC in M...

 
 
 

L.F.O. -Lost Future Omega- -- what am I missing?

I apologize: despite saying that I won't write more blogs for now, I felt the need to let out my opinion on L.F.O. -Lost Future Omega- (mebius., 2017 or 2018) on Switch. Maybe on Steam as well, but it possibly never got past Greenlight...

 
 

About Flegmaone of us since 11:34 PM on 01.17.2015

Very much unprofessional writer, don't take anything I write without a truckload of salt.

On a hopefully long-term break from saying anything.

Given the amount of work Niero had to do to purge my Disqus logs the last time, I'm not going to agree to Disqus TOS and use the service again ==> I won't be replying to your comments as much as I'd like to. Except maybe via site PM functionality. If it works.
 
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