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SP Solace: Valthirian Arc - Hero School Story

Blending management and dungeon crawling has been done successfully before, and I don't even need to look at recent titles. Recettear (EasyGameStation, 2007) (shop management + dungeon crawling) and Rune Factory Frontier (Neverland/Mar...

 
 
 

Fledgling retrodev: Content design in BSR

Content creation is something I'm not really interested in. In several cases, I've been more interested in writing the game's code first and only then haphazardly thrown together something resembling content, or just giving up halfway ...

 
 
 

Fledgling retrodev: AI and Data Reuse

Like I said in my previous blog on Bumper Ship Racing, my future blogs on that game won't focus on a single topic. This time, we have two topics: an unnecessarily fancy reuse of data for little practical purpose and how the AI in the g...

 
 
 
 
 

Fledgling retrodev: Bumper Ship Racing

In late July, I got frustrated with the nonprogress of the overly ambitious retro game I had worked on previously. Instead, I chose a new, simpler concept: single-screen racing games in the vein of Super Sprint (Atari, 1986), Ivan "Iro...

 
 
 

Retro Look: Super Cobra on MSX (1983)

Super Cobra cannot really be discussed without mentioning Scramble. In the arcades, Super Cobra (Konami, 1981) was a sequel to Scramble (Konami, 1981). Thankfully, I've already written a part of a blog on Scramble, but here's...

 
 
 

Hobbyist Look: Ninja Savior (2015)

Even in 2010s, games are being made for the gaming platforms, be them microcomputers or consoles, of the 1980s. No harm in looking at a few, right?  All screenshots taken in BlueMSX emulator. Ninja Savior (Relevo Videogames, 2015)...

 
 
 

Retro Look: Nocturne (1999)

I'll go get me coat. October 31, 1999 saw the release of Nocturne (Terminal Reality/Gathering of Developers, 1999) on PC. Chances are you knew the Shin Megami Tensei game better than this, in which case I'd ask if you noticed the small...

 
 
 

On journey and destination

I originally started this blog by saying that it doesn't involve Journey (thatgamecompany/Sony, 2012). But that might have been so very wrong of me to say. Some months ago, Chris Moyse's comment on how he feels on the ending of a game ...

 
 
 

BoB: I Was An Atomic Mutant

Ever wanted to be a giant baby? Wait, let me rephrase that. Ever thought you were a giant slimy alien baby? No, not the baby Metroid. I Was An Atomic Mutant (Canopy Games/ValuSoft, 2003) on PC has you covered. It also lets the player b...

 
 
 

Retro Look: SimCity Enhanced Edition (1993)

For a game I talk about, 1993 is a pretty recent release year. SimCity Enhanced Edition (Maxis/Interplay, 1993) is an example of what adding sprinkles over a dish does. Unsurprisingly, the effect is negligible. SimCity EE hit...

 
 
 

SP Solace: No Thing

If there ever was a true love it/hate it game, No Thing (Evil Indie Games, 2016) would be a top contender for the title. I'm talking now about the Switch version. The game is a first-person autorunner: there's no stopping the player an...

 
 
 

SP Solace: Yono and the Celestial Elephants

In 2017, Switch was a new system with few games. One of the October 2017 releases on Switch, the visuals of Yono and the Celestial Elephants (Neckbolt/Plug In Digital, 2017) game drew some interest... at least on IGN's Nintendo Voice C...

 
 
 

On filler or repetition

Or, one-and-done versus permadeath with a positive bias for the latter. Kurt Vonnegut (1922-2007) gave an interesting presentation on the shape of stories. I'll borrow his toolbox a bit. Unlike him, I'll focus on character power p...

 
 
 

View on GRIDD:: Retroenhanced (Switch)

I wouldn't be surprised if the devs of GRIDD:: Retroenhanced (Antab Studio/Kongregate, 2017) mentioned in a few months how the Switch release sold more than the other platforms combined. Hand up if you knew the game released on PC in M...

 
 
 

L.F.O. -Lost Future Omega- -- what am I missing?

I apologize: despite saying that I won't write more blogs for now, I felt the need to let out my opinion on L.F.O. -Lost Future Omega- (mebius., 2017 or 2018) on Switch. Maybe on Steam as well, but it possibly never got past Greenlight...

 
 
 

BoB: Lost in two forests

Welcome to the forest. The sun is high in the sky. The trees -- bushes, more accurately -- surround you. They're not that tall, but you are even shorter. They don't even leave a shadow in which to rest. The tunic you're wearing is get...

 
 
 

Thrust onwards!

Game genres evolve, recombine and effectively die out as the time progresses. This is a "brief" look into one or three or four of those genres, one that I haven't seen many new titles in recently: flying games where gravity is an eleme...

 
 
 

Missing the manuals

You may call printed manuals treekillers. I'll make a claim that printed manuals were, at a time, part of the game. For instance, this guy here. You know him, don't you? Let me draw him in greater detail. What, you don't think that's him?...

 
 
 

SP Solace: Rogue Aces

Rogue Aces (Infinite State Games/Curve Digital, 2018) Grounded Luftrausers? (PS4, PS Vita, Switch) Twenty years ago, me and two others frequently crowded around one keyboard to play the local multiplayer in Triplane Turmoil (Dodekaedro...

 
 
 

Thoughts on The Mooseman (2017)

In 2017, a game called The Mooseman (Vladimir Beletsky, Mikhail Shvachko, 2017) was released on Steam. For me, the peculiar thing is that it is based on Finno-Ugric mythology, of which Finnish mythology is but a small piece. Given...

 
 
 

Retro Look: Sky Jaguar (Konami)

If there is no video of a game version on Youtube, does it exist? I decided to start reviewing old 1980s games I have in my collection (or in this case, played a lot in the 1980s), typically games most of you really have never heard of...

 
 
 

Retro Look: Nemesis (Konami, 1986)

Would that which we call Gradius by any other word play as well? I decided to start reviewing old 1980s games I have in my collection, typically games most of you really have never heard of. Good or bad, no matter. This is, in a way, a...

 
 
 

Retro Look: Yie Ar Kung-Fu (Konami, 1985) on MSX

"1-2-Kung-fubar!" I decided to start reviewing old 1980s games I have in my collection, games most of you really have never heard of. Good or bad, no matter. This is, in a way, a continuation of OkändOnsdag, except now I'm focusin...

 
 
 
 

Retro Look: Boardello (MSX)

Boardello (Dave Collins/Bubble Bus Software, 1985) sounds like a pun multiple times over. In fact, I believed it's a Game That Must Not Be Named, because it's all too convenient it was this blog of all my blogs that made Dtoid think I'...

 
 
 

Retro review: Can of Worms (Livewire, 1986)

I decided to start reviewing old 1980s games I have in my collection, games most of you really have never heard of. Good or bad, no matter. This is, in a way, a continuation of OkändOnsdag, except now I'm focusing on a single game...

 
 
 

About Flegmaone of us since 11:34 PM on 01.17.2015

Very much unprofessional writer, don't take anything I write without a truckload of salt.

On a hopefully long-term break from saying anything.
 
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