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Flegma's c-blog
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A look at Levels+ on Switch

Levels+ is a mobile port for Nintendo Switch. You can get the original Levels as an ad-funded free-to-play title with in-app purchases at least on Google Play. There, I said it. So what is Levels and what's the difference between ...

 
 
 

Cave flying with Gravitron 2 (2008)

My pick for today's unknown game definitely wasn't unknown, with Eurogamer having run a story on it just recently. Instead, here's a quick and hastily written look at one old game that can be found on Steam and seems quite unknown. And...

 
 
 

Fledgling retrodev: controller and VDP constraints

Caveat: as the title suggests, I'm a beginner in creating games for old hardware. This is more or less my journal as I try to get the game done before a contest deadline flies by. Last time, I got the engine up and running at a decent ...

 
 
 

Fledgling retrodev: Balancing space/time 2 - space

Space. The long-bygone frontier. These are the chronicles of Fleggy and its on-and-off journey to discover the pains of creating games on old hardware, to go where the pioneers went over thirty years ago. Today... If you're a consumer ...

 
 
 

Fledgling retrodev: balancing space/time 1 - time

My latest retro game project is by far my most ambitious game project I've ever started for an 8-bit system: an on-rails shooter that is about flying in narrow corridors like those segments in Terminal Velocity. Except fugly.  Yes...

 
 
 

Easy algebra for karting

Back when I thought I had a future in academia, my colleagues and I tried answering a pair of questions posed by prof. Terence Tao, a famous present-day mathematician. With the launch of MK8DX this week, I thought those ...

 
 
 

Where's Master System Classic Mini?

So the Internet is again ablaze with discussion over a rumour involving Nintendo, more specifically the SNES Classic Mini and not the "Switch Mini". SNES Classic Mini isn't a system I want. NES Classic Mini wasn't the device I wanted m...

 
 
 

Crowdfunded: Turrican music

I've spent too much money even on Kickstarter. The game I'm most happy to have put money into? Captain is Dead, which was later on picked up by AEG. Oh, you wanted a video game? Well... you're still not in luck. Kinda. Instead of a gam...

 
 
 

Creating simple games is complex

There are short stories and then there are novels. And many other things such as novellas between the two, but let's just focus on short stories and novels for now. At one point, I considered trying to write a collection of short ...

 
 
 
 

Experiences with ZX Spectrum Vega

In the UK, now-Sir Clive Sinclair's ZX Spectrum, released in 1982, was a big huge thing in the 1980s. It was one of the many 8-bit microcomputers of the time, and one of the few to be really successful. Come 2015, an Indiegogo project ...

 
 
 
 

Unfortunately limited Endless Ocean (Wii)

Endless Ocean is a series of two Wii games that do not appear to be on Lord Spencer's Wii review list. I think that's reason enough for me to cover them. To my surprise, Destructoid did review them at their times, with Chad Concel...

 
 
 

Game hard copies in magazines

In the 80s, one type of "community-created content" in computer magazines was to include reader-created game programs, and in at least one case, it meant including a hard copy of the game's source code. Type in the program code in the ...

 
 
 
 

Everyone's got a take on Switch, even me

I started watching the Switch preview trailer with little interest. I came out a bit more interested, but unimpressed. I'm viewing this through the eyes of someone who has in the past two months spent 20h with Endless Ocean (Wii), 40h ...

 
 
 

So I created a new game for an old 8-bit system

After my last retro-themed cblog, I decided to try writing a game in assembly language  for MSX1. In case you don't know what assembly is, it's one step above writing programs as a sequence of numbers. Back when I was young, ...

 
 
 

Rules for a turf-claiming card game

After reading months ago how Splatoon was getting a themed deck of cards, I thought it'd be a shame if there weren't a game inspired by Splatoon to play with them. Here's a simple card game I came up with for the regular 52-card d...

 
 
 

Being taken over by old games

A few years back, my thesis opponent gave me a copy of the book Black Swan written by Nassim Nicholas Taleb. After all these years, I still haven't read more than the first three chapters, but they made me think of two things relating ...

 
 
 

My sojourn in 8-bit retro

If you read my quickposts this week, you might've noticed a certain retro slant in them. This is a verbose log entry of my brief excursion back into the 80s. This all started when I decided to digitize an MSX game I hadn't played since...

 
 
 
 

From my Backlog: Anno - Create a New World (Wii)

Now that I got no excuse for not playing Wii games from my collection, I started from near the alphabetically first game. Anno: Create a New World is a simplified city builder of sorts that starts out good, but the last mission made me...

 
 
 

Lost Reavers a.k.a. WTF am I doing with my time

Lost Reavers, a Wii U exclusive free-to-start game by Bandai Namco, hasn't been received particularly well. After playing the beta 38 hours and the post-release version 40 hours, I can agree that it has major issues. Sorry for the poor...

 
 
 

Cheating, fooling or beating?

Warning: pseudointellectual mumbling from someone who does not play From Software's games or know or understand the human psychology one bit. Back when Star Fox Zero was announced to have some special mode with invincibility or somethi...

 
 
 
 

Star Ghost's failing difficulty

Last week, Star Ghost hit the Wii U eShop. I have now put in almost 10 hours to it and my favourable first impressions have turned sour. This is not a review but a look how the game has clever mechanics (or at least I think so) but the diff...

 
 
 

Outside comfort zone: New Style Boutique (3DS)

Sometimes, it pays to try out games outside personal comfort zones... or at least when they're discounted. A game by the name of Nintendo Presents: New Style Boutique (3DS) sounds like shovelware (minus the Nintendo bit), but...

 
 
 

Wilful player characters?

It's easy to say "the more options the better", and it's hard to argue against that. The option to play with a mouse and keyboard or a controller. The option to pass on a difficult section after repeated failures. The option to play any lev...

 
 
 

Amateur analysis of an amateur Mario Maker level, part 5

A few posts back, I commented that one of my errors is that I place enemies in the level mostly to fill gaps, rather than considering them an essential part of the stages.Then I started generalizing.In platformers, an enemy is usually an in...

 
 
 

Amateur analysis of an amateur Mario Maker level, part 4

This time, I'm looking at two levels, both built around a character theme. But first, a brief opinion piece about gradual difficulty increase in a SMM level.I've seen it often said that the level should build up difficulty gradually and may...

 
 

About Flegmaone of us since 11:34 PM on 01.17.2015

Very much unprofessional writer, don't take anything I write without a truckload of salt.

I've been blocked on Disqus since late July 2015 (apparently Disqus considered my habit of posting what I thought to be relevant links and references as link spamming), so please excuse me for not partaking in the conversation outside posting Cblogs and Qposts.
 
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